public CommandHandler(SurvivalPlayers list, SurvivalMaps maps) { _playersList = list; _survivalMaps = maps; _cmdTools = new CmdTools(); _cmdSetPerms = new CmdSetPerms(); _cmdMap = new CmdMap(list, _survivalMaps); _cmdInventory = new CmdInventory(list, _survivalMaps); _cmdDrop = new CmdDrop(list, _survivalMaps); _cmdCraftList = new CmdCraftList(); _cmdCrafting = new CmdCrafting(); _cmdCraft = new CmdCraft(list, _survivalMaps); _cmdCmdsWhitelist = new CmdCmdsWhitelist(); _cmdBlock = new CmdBlock(); _cmdActionBlocks = new CmdActionBlocks(); _cmdChest = new CmdChest(list, _survivalMaps); }
public CmdChest(SurvivalPlayers list, SurvivalMaps maps) { _playersList = list; _survivalMaps = maps; }
public CmdInventory(SurvivalPlayers list, SurvivalMaps maps) { _playersList = list; _survivalMaps = maps; }