public void OnTriggerEnter(Collider other) { /* if(climber.IsClimbing) * { * TriggerSound("Wood"); * return; * }*/ foreach (GameObject groundObject in ground.GroundObjects) { SurfaceProperty surface = groundObject.GetComponentInChildren <SurfaceProperty>(); if (surface) { TriggerSound(surface.Material); return; } } }
public bool hasTexture(SurfaceProperty p) { return((textures & p) == p); }