void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) { switch (connectionId) { case 1: this.UserControl = ((SurfacePoker.AddPlayer)(target)); return; case 2: this.addplayerscatteru = ((Microsoft.Surface.Presentation.Controls.ScatterViewItem)(target)); return; case 3: #line 15 "..\..\AddPlayer.xaml" ((System.Windows.Controls.Button)(target)).TouchDown += new System.EventHandler <System.Windows.Input.TouchEventArgs>(this.closePlayerAdd); #line default #line hidden return; } this._contentLoaded = true; }
void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) { switch (connectionId) { case 1: this.UserControl = ((SurfacePoker.AddPlayer)(target)); return; case 2: this.addplayerscatteru = ((Microsoft.Surface.Presentation.Controls.ScatterViewItem)(target)); return; case 3: #line 15 "..\..\AddPlayer.xaml" ((System.Windows.Controls.Button)(target)).TouchDown += new System.EventHandler<System.Windows.Input.TouchEventArgs>(this.closePlayerAdd); #line default #line hidden return; } this._contentLoaded = true; }