Example #1
0
    private void CreateSupportEntry()
    {
        oldIndex = supportList.GetPosition();
        supportList.FilterShow((x) => x.index != selectedIndex);
        for (int i = 0; i < supportList.Size; i++)
        {
            CharEntry    other = playerData.stats[supportList.GetEntry(i).index].charData;
            SupportTuple tuple = playerData.stats[selectedIndex].charData.GetSupport(other);
            SupportValue value = playerData.baseInfo[selectedIndex].GetSupportValue(other);

            supportList.GetEntry(i).SetDark(tuple == null);
            supportList.GetEntry(i).SetSupportValue(tuple, value);
        }
    }
Example #2
0
    /// <summary>
    /// Shows which support levels are available and what the current level are
    /// </summary>
    /// <param name="tuple"></param>
    /// <param name="value"></param>
    public void SetSupportValue(SupportTuple tuple, SupportValue value)
    {
        SupportLetter max = (tuple != null) ? tuple.maxlevel : SupportLetter.NONE;

        supportS.enabled = ((int)max >= 4);
        supportA.enabled = ((int)max >= 3);
        supportB.enabled = ((int)max >= 2);
        supportC.enabled = ((int)max >= 1);

        SupportLetter achieved = (tuple != null && value != null) ? (SupportLetter)value.currentLevel : SupportLetter.NONE;

        supportS.color = ((int)achieved >= 4) ? Color.green : Color.black;
        supportA.color = ((int)achieved >= 3) ? Color.white : Color.black;
        supportB.color = ((int)achieved >= 2) ? Color.white : Color.black;
        supportC.color = ((int)achieved >= 1) ? Color.white : Color.black;

        SupportLetter current = (tuple != null && value != null) ? tuple.CalculateLevel(value.value) : SupportLetter.NONE;

        newLevel.enabled = (current > achieved);
    }
Example #3
0
    private void UpdateSelectedHouse()
    {
        Room           currentRoom = housingController.GetCurrentRoom();
        StatsContainer stats       = playerData.stats[currentRoom.residentIndex];

        roomNumber.text     = housingController.GetRoomName();
        characterName.text  = (stats != null) ? stats.charData.entryName : "";
        characterClass.text = (stats != null) ? stats.currentClass.entryName : "";
        characterLevel.text = (stats != null) ? "Level  " + stats.level : "";
        portrait.sprite     = (stats != null) ? stats.charData.portraitSet.poses[0] : null;

        List <Room> neighbours = currentRoom.house.GetNeighbours(currentRoom);
        string      nr1 = "", nr2 = "";

        if (stats != null)
        {
            if (neighbours.Count > 0)
            {
                StatsContainer   neigh1      = playerData.stats[neighbours[0].residentIndex];
                SupportContainer supportCon1 = playerData.baseInfo[neighbours[0].residentIndex];
                nr1 += neigh1.charData.entryName;
                SupportTuple support = neigh1.charData.GetSupport(stats.charData);
                if (support != null)
                {
                    int supportValue = supportCon1.GetSupportValue(neigh1.charData).value;
                    nr1 += "\nRank " + support.CalculateLevel(supportValue) + "  " + support.GetSpeedString();
                }
                else
                {
                    nr1 += "\nRank -  (x)";
                }
            }
            else
            {
                nr1 = "-Empty-";
            }

            if (neighbours.Count > 1)
            {
                StatsContainer   neigh2      = playerData.stats[neighbours[1].residentIndex];
                SupportContainer supportCon2 = playerData.baseInfo[neighbours[1].residentIndex];
                nr2 += neigh2.charData.entryName;
                SupportTuple support = neigh2.charData.GetSupport(stats.charData);
                if (support != null)
                {
                    int supportValue = supportCon2.GetSupportValue(neigh2.charData).value;
                    nr2 += "\nRank " + support.CalculateLevel(supportValue) + "  " + support.GetSpeedString();
                }
                else
                {
                    nr2 += "\nRank -  (x)";
                }
            }
            else
            {
                nr2 = "-Empty-";
            }
        }

        neighbourStats1.text = nr1;
        neighbourStats2.text = nr2;
    }