public int GetProgram(SupportShader shader) { if (mShaderProgram.ContainsKey(shader) == false) { return(0); } return(mShaderProgram[shader].GLHandle); }
public bool UseProgram(SupportShader shader) { if (mShaderProgram.ContainsKey(shader) == false) { GL.UseProgram(0); MessageBox.Show("등록되지 않은 ShaderProgram 입니다."); } GL.UseProgram(mShaderProgram[shader].GLHandle); return(true); }