Example #1
0
 private void ClearShowList()
 {
     foreach (SupportUI_SupportItemUI obj in m_ShowItemList)
     {
         SupportItemUI.CacheInstance(obj);
     }
     m_ShowItemList.Clear();
 }
Example #2
0
        //刷新ShowScrollItem
        private void ShowScrollItem(int itemType)
        {
            SupportItemUI.gameObject.SetActive(false);
            if (!Global.gApp.gGameData.ItemTypeMapData.ContainsKey(itemType))
            {
                return;
            }

            for (int i = 0; i < Global.gApp.gGameData.ItemTypeMapData[itemType].Count; i++)
            {
                ItemItem itemConfig            = Global.gApp.gGameData.ItemTypeMapData[itemType][i];
                SupportUI_SupportItemUI itemUI = SupportItemUI.GetInstance();
                itemUI.Init(itemConfig);
                m_ShowItemList.Add(itemUI);
            }
        }