Example #1
0
        private string GetRewardListSpriteName(SupplyCrateTag tag)
        {
            CrateSupplyVO crateSupply = tag.CrateSupply;
            string        result      = null;

            switch (crateSupply.Type)
            {
            case SupplyType.Currency:
                result = GameUtils.GetCurrencyIconName(crateSupply.RewardUid);
                break;

            case SupplyType.Shard:
            case SupplyType.ShardTroop:
            case SupplyType.ShardSpecialAttack:
            {
                ShardQuality shardQuailty = tag.ShardQuailty;
                result = string.Format("icoDataFragQ{0}", (int)shardQuailty);
                break;
            }

            case SupplyType.Troop:
            case SupplyType.Hero:
            case SupplyType.SpecialAttack:
                result = "icoTroopSample";
                break;

            default:
                Service.Logger.Error("Unsupported supply type in GetRewardListSpriteName " + crateSupply.Type.ToString());
                break;
            }
            return(result);
        }
 public void ShowNameAndAmountUI(SupplyCrateTag tag)
 {
     this.showUpgrade = false;
     this.shardReward = false;
     this.SetupCurrentRewardTitle(tag);
     this.ShowReward();
 }
Example #3
0
        private void SetupCurrentRewardTitle(SupplyCrateTag tag)
        {
            if (tag == null || tag.CrateSupply == null)
            {
                this.lblCurrentReward.Text = string.Empty;
                return;
            }
            int crateHQLevel = this.parent.GetCrateHQLevel();

            this.lblCurrentReward.Text = GameUtils.GetRewardSupplyName(tag.CrateSupply, crateHQLevel);
        }
Example #4
0
 public void ShowUnlockShardPBarUI(SupplyCrateTag tag, int shardsFrom, int shardsTo, int shardsNeededForLevel, bool showLevel)
 {
     this.showUpgrade = showLevel;
     this.shardReward = true;
     this.SetupCurrentRewardTitle(tag);
     this.maxRewardItemAmount     = shardsNeededForLevel;
     this.currentRewardItemAmount = shardsFrom;
     this.newRewardItemAmount     = shardsTo;
     this.SetupShardPBars(tag.CrateSupply);
     this.SetupPBarInterpTimerIfNeeded();
     this.ShowRewardWithPBar();
 }
Example #5
0
        private void InitRewardGrid()
        {
            this.gridRewardItems.SetTemplateItem("TemplateListItem");
            List <SupplyCrateTag> rewardList = this.parent.GetRewardList();
            int count        = rewardList.Count;
            int crateHQLevel = this.parent.GetCrateHQLevel();

            for (int i = 0; i < count; i++)
            {
                SupplyCrateTag supplyCrateTag = rewardList[i];
                CrateSupplyVO  crateSupply    = supplyCrateTag.CrateSupply;
                string         itemUid        = crateSupply.Uid + i.ToString();
                UXElement      uXElement      = this.gridRewardItems.CloneTemplateItem(itemUid);
                this.gridRewardItems.AddItem(uXElement, i);
                UXSprite subElement = this.gridRewardItems.GetSubElement <UXSprite>(itemUid, "SpriteTypeListItem");
                subElement.SpriteName = this.GetRewardListSpriteName(supplyCrateTag);
                UXLabel subElement2 = this.gridRewardItems.GetSubElement <UXLabel>(itemUid, "LabelTypeListItem");
                subElement2.Text = GameUtils.GetRewardSupplyName(supplyCrateTag.CrateSupply, crateHQLevel);
                uXElement.InitAnimator();
            }
            this.gridRewardItems.RepositionItems();
        }