Example #1
0
 private void MouseHover()
 {
     if (player.hud.MouseInBounds())
     {
         GameObject hoverObject = FindHitObject();
         if (hoverObject)
         {
             if (player.SelectedObject)
             {
                 player.SelectedObject.SetHoverState(hoverObject);
             }
             else if (hoverObject.name != "Ground")
             {
                 Player owner = hoverObject.transform.root.GetComponent <Player>();
                 if (owner)
                 {
                     SuperUnit     unit     = hoverObject.transform.parent.GetComponent <SuperUnit>();
                     SuperBuilding building = hoverObject.transform.parent.GetComponent <SuperBuilding>();
                     if (owner.username == player.username && (unit || building))
                     {
                         player.hud.SetCursorState(CursorState.Select);
                     }
                 }
             }
         }
     }
 }
Example #2
0
    void Collect <T>(FlowGraph graph, MonoBehaviour mb, FlowMacro flowMacro, string hierachy, SuperUnit inSuperUnit = null)
    {
        if (graph.IsUnityNull())
        {
            return;
        }

        foreach (var unit in graph.units)
        {
            var unitData = new UnitData()
            {
                unit          = unit,
                flowGraph     = graph,
                flowMacro     = flowMacro,
                monoBehaviour = mb,
                hierachy      = hierachy,
                superUnit     = inSuperUnit
            };
            unitList.Add(unitData);

            // Traverse into SuperUnit
            if (unit.GetType() == typeof(SuperUnit))
            {
                var superUnit = unit as SuperUnit;
                var nestGraph = superUnit.nest.graph;
                if (!superUnit.IsUnityNull() && !nestGraph.IsUnityNull() && nestGraph != graph)
                {
                    // Collect recursive
                    var superUnitName = (!string.IsNullOrEmpty(nestGraph.title)) ? nestGraph.title : superUnit.ToString();
                    var newHierachy   = $@"{hierachy} [<color=blue>{superUnitName}</color>]";
                    Collect <T>(nestGraph, mb, flowMacro, newHierachy, superUnit);

                    // SuperUnit input (default value)
                    foreach (var vid in nestGraph.valueInputDefinitions)
                    {
                        if (vid.type == typeof(T) && vid.hasDefaultValue)
                        {
                            // Collect
                            unitData.AddPortData(vid);
                        }
                    }
                }
            }

            var            unitType = unit.GetType();
            PropertyInfo[] pis      = unitType.GetProperties(BindingFlags.Public | BindingFlags.Instance);
            foreach (var pi in pis)
            {
                if (pi.PropertyType == typeof(ValueInput))
                {
                    ValueInput vi = pi.GetValue(unit) as ValueInput;
                    // Collect specify type only
                    if (!vi.IsUnityNull() && vi.type == typeof(T))
                    {
                        // Collect!
                        unitData.AddPortData(pi, vi);
                    }
                }
                else if (pi.PropertyType == typeof(ValueOutput))
                {
                    ValueOutput vo = pi.GetValue(unit) as ValueOutput;
                    // Collect specify type only
                    if (!vo.IsUnityNull() && vo.type == typeof(T))
                    {
                        // Collect!
                        unitData.AddPortData(pi, vo);
                    }
                }
            }
            FieldInfo[] fis = unitType.GetFields(BindingFlags.Public | BindingFlags.Instance);
            foreach (var fi in fis)
            {
                // Collect specify type only
                if (fi.FieldType == typeof(T))
                {
                    var ins  = fi.GetCustomAttribute <InspectableAttribute>();
                    var head = fi.GetCustomAttribute <UnitHeaderInspectableAttribute>();
                    if (ins != null || head != null)
                    {
                        // Collect!
                        unitData.AddPortData(fi);
                    }
                }
            }
        }
    }