public static SuperArrayInt levelArray;// cai nay se lam viec sau khi set
    
	public static void Init()
    {
        levelEasy = new SuperInt(0,"LEVEL_EASY");
        levelNormal = new SuperInt(0, "LEVEL_NORMAL");       
        levelHard = new SuperInt(0, "LEVEL_HARD");

        levelEasyArray = new SuperArrayInt(20,0,"LEVEL_EASY");
        levelNormalArray = new SuperArrayInt(20,0, "LEVEL_NORMAL");
        levelHardArray = new SuperArrayInt(20,0, "LEVEL_HARD");  
    }
 public void initSelectLevelWithType(SuperArrayInt _levelArray, SuperInt _level)//t =0 easy
 {
    
     ScoreCOntrol.setCurrentLevel(_levelArray, _level);
     for(int i=0;i<=ScoreCOntrol.level.NUM;i++)
     {
         gameObjectArrayButton[i].image.sprite = MainMenu.instance.sprButtonEnable;
         gameObjectArrayButton[i].star.sprite = sprStart[ScoreCOntrol.levelArray.Get(i) ];
        
         gameObjectArrayButton[i].gameObject.GetComponent<Button>().interactable = true; 
     }
     for(int i=ScoreCOntrol.level.NUM+1;i<ScoreCOntrol.levelArray.N;i++)
     {
         gameObjectArrayButton[i].image.sprite = MainMenu.instance.sprButtonDisable;
         gameObjectArrayButton[i].star.sprite = sprStartDisable;
         
         gameObjectArrayButton[i].gameObject.GetComponent<Button>().interactable = false; 
     }
 }
 public static void setCurrentLevel(SuperArrayInt _levelArray, SuperInt _level)
 {       
     level = _level;        
     levelArray = _levelArray;
 }