Example #1
0
        public static void Init(GlobalState state)
        {
            _state = state;

            //if (state != null && state.IsSharpDxRendering)
            //{
            //    BaseRenderer.UpdateState((BaseRenderer)BackgroundRenderer, state);
            //    BaseRenderer.UpdateState((BaseRenderer)MagicRenderer, state);
            //}

            if (IsInitialized)
            {
                return;
            }

            //if (state.IsSharpDxRendering)
            //{
            //    _deviceManager1 = new CommonDX.DeviceManager();
            //    _deviceManager2 = new CommonDX.DeviceManager();

            //    _renderer1 = new DxRenderer.BackgroundComposer() { State = _state };
            //    _renderer2 = new DxRenderer.MagicComposer() { State = _state };


            //    BackgroundSIS = new SumoNinjaMonkey.Framework.Controls.DrawingSurfaceSIS(
            //        (gt) => { _renderer1.Update(gt); },
            //        (tb) => { _renderer1.Render(tb); },
            //        (dm) => { _renderer1.Initialize(dm); },
            //        (e1, e2) => { _renderer1.InitializeUI(e1, e2); },
            //        (uri) => { _renderer1.LoadLocalAsset(uri); },
            //        () => { _renderer1.Unload(); },
            //        _deviceManager1);
            //        //_renderer1, _deviceManager1);



            //    MagicSIS = new SumoNinjaMonkey.Framework.Controls.DrawingSurfaceSIS(
            //        (gt) => { _renderer2.Update(gt); },
            //        (tb) => { _renderer2.Render(tb); },
            //        (dm) => { _renderer2.Initialize(dm); },
            //        (e1, e2) => { _renderer2.InitializeUI(e1, e2); },
            //        (uri) => { _renderer2.LoadLocalAsset(uri); },
            //        () => { _renderer2.Unload(); },
            //        _deviceManager2);
            //        //_renderer2, _deviceManager2);
            //}
            //else
            //{
            //FALLBACK TO IMAGE/WRITEABLEBITMAP RENDERING

            BackgroundBitmapImage           = new Windows.UI.Xaml.Media.Imaging.BitmapImage();
            BackgroundBitmapImage.UriSource = new Uri(_state.DefaultBackgroundUri);
            BackgroundImage                     = new Windows.UI.Xaml.Controls.Image();
            BackgroundImage.Source              = BackgroundBitmapImage;
            BackgroundImage.Stretch             = Windows.UI.Xaml.Media.Stretch.UniformToFill;
            BackgroundImage.HorizontalAlignment = Windows.UI.Xaml.HorizontalAlignment.Stretch;
            BackgroundImage.VerticalAlignment   = Windows.UI.Xaml.VerticalAlignment.Stretch;


            //FALLBACK TO XAML EXPLOSIONS

            ExplosionSurface = new SumoNinjaMonkey.Framework.Controls.Explosions.DrawingSurface();
            ExplosionSurface.HorizontalAlignment = Windows.UI.Xaml.HorizontalAlignment.Stretch;
            ExplosionSurface.VerticalAlignment   = Windows.UI.Xaml.VerticalAlignment.Stretch;
            //}



            IsInitialized = true;
        }
Example #2
0
        public static void Init(GlobalState state)
        {
             _state = state;

            //if (state != null && state.IsSharpDxRendering)
            //{                
            //    BaseRenderer.UpdateState((BaseRenderer)BackgroundRenderer, state);
            //    BaseRenderer.UpdateState((BaseRenderer)MagicRenderer, state);
            //}

            if (IsInitialized) return;

            //if (state.IsSharpDxRendering)
            //{
            //    _deviceManager1 = new CommonDX.DeviceManager();
            //    _deviceManager2 = new CommonDX.DeviceManager();

            //    _renderer1 = new DxRenderer.BackgroundComposer() { State = _state };
            //    _renderer2 = new DxRenderer.MagicComposer() { State = _state };


            //    BackgroundSIS = new SumoNinjaMonkey.Framework.Controls.DrawingSurfaceSIS(
            //        (gt) => { _renderer1.Update(gt); },
            //        (tb) => { _renderer1.Render(tb); },
            //        (dm) => { _renderer1.Initialize(dm); },
            //        (e1, e2) => { _renderer1.InitializeUI(e1, e2); },
            //        (uri) => { _renderer1.LoadLocalAsset(uri); },
            //        () => { _renderer1.Unload(); },
            //        _deviceManager1);
            //        //_renderer1, _deviceManager1);



            //    MagicSIS = new SumoNinjaMonkey.Framework.Controls.DrawingSurfaceSIS(
            //        (gt) => { _renderer2.Update(gt); },
            //        (tb) => { _renderer2.Render(tb); },
            //        (dm) => { _renderer2.Initialize(dm); },
            //        (e1, e2) => { _renderer2.InitializeUI(e1, e2); },
            //        (uri) => { _renderer2.LoadLocalAsset(uri); },
            //        () => { _renderer2.Unload(); },
            //        _deviceManager2);
            //        //_renderer2, _deviceManager2);
            //}
            //else
            //{
                //FALLBACK TO IMAGE/WRITEABLEBITMAP RENDERING

                BackgroundBitmapImage = new Windows.UI.Xaml.Media.Imaging.BitmapImage();
                BackgroundBitmapImage.UriSource = new Uri(_state.DefaultBackgroundUri);
                BackgroundImage = new Windows.UI.Xaml.Controls.Image();
                BackgroundImage.Source = BackgroundBitmapImage;
                BackgroundImage.Stretch = Windows.UI.Xaml.Media.Stretch.UniformToFill;
                BackgroundImage.HorizontalAlignment = Windows.UI.Xaml.HorizontalAlignment.Stretch;
                BackgroundImage.VerticalAlignment = Windows.UI.Xaml.VerticalAlignment.Stretch;


                //FALLBACK TO XAML EXPLOSIONS

                ExplosionSurface = new SumoNinjaMonkey.Framework.Controls.Explosions.DrawingSurface();
                ExplosionSurface.HorizontalAlignment = Windows.UI.Xaml.HorizontalAlignment.Stretch;
                ExplosionSurface.VerticalAlignment = Windows.UI.Xaml.VerticalAlignment.Stretch;
            //}

            


            IsInitialized = true;

        }
Example #3
0
        public static void Unload()
        {
            Stop();

            //if (_state.IsSharpDxRendering)
            //{


            //    if (BackgroundSIS != null)
            //    {
            //        BackgroundSIS.Unload();
            //        BackgroundSIS = null;
            //    }

            //    if (MagicSIS != null)
            //    {
            //        MagicSIS.Unload();
            //        MagicSIS = null;
            //    }

            //    if (_renderer1 != null)
            //    {
            //        _renderer1.Unload();
            //        _renderer1 = null;
            //    }

            //    if (_renderer2 != null)
            //    {
            //        _renderer2.Unload();
            //        _renderer2 = null;
            //    }

            //    if (_deviceManager1 != null)
            //    {
            //        _deviceManager1.Dispose();
            //        _deviceManager1 = null;
            //    }

            //    if (_deviceManager2 != null)
            //    {
            //        _deviceManager2.Dispose();
            //        _deviceManager2 = null;
            //    }
            //}
            //else
            //{
            //FALLBACK TO IMAGE/WRITEABLEBITMAP RENDERING
            BackgroundImage.Source = null;
            BackgroundImage        = null;
            BackgroundBitmapImage  = null;

            ExplosionSurface = null;

            //}

            IsInitialized = false;



            //need to do the disposing of the dx surfaces and pipeline here!
        }
Example #4
0
        public static void Unload()
        {
            Stop();

            //if (_state.IsSharpDxRendering)
            //{


            //    if (BackgroundSIS != null)
            //    {
            //        BackgroundSIS.Unload();
            //        BackgroundSIS = null;
            //    }

            //    if (MagicSIS != null)
            //    {
            //        MagicSIS.Unload();
            //        MagicSIS = null;
            //    }

            //    if (_renderer1 != null)
            //    {
            //        _renderer1.Unload();
            //        _renderer1 = null;
            //    }

            //    if (_renderer2 != null)
            //    {
            //        _renderer2.Unload();
            //        _renderer2 = null;
            //    }

            //    if (_deviceManager1 != null)
            //    {
            //        _deviceManager1.Dispose();
            //        _deviceManager1 = null;
            //    }

            //    if (_deviceManager2 != null)
            //    {
            //        _deviceManager2.Dispose();
            //        _deviceManager2 = null;
            //    }
            //}
            //else
            //{
                //FALLBACK TO IMAGE/WRITEABLEBITMAP RENDERING
                BackgroundImage.Source = null;
                BackgroundImage = null;
                BackgroundBitmapImage = null;

                ExplosionSurface = null;
                
            //}

            IsInitialized = false;



           //need to do the disposing of the dx surfaces and pipeline here!
        }