public async void getSummonSessionFromDB() { int id; bool success = Int32.TryParse(summonSessionID, out id); if (success) { summonSession = await db.getSummonSession(this.GetDatabasePath("Summons.db").AbsolutePath, id); calculateRates(); } else { Toast.MakeText(this, "Invalid ID", ToastLength.Long); } }
public async void AddSummonToSummonSession() { if (summonSession != null) { Summon summon = new Summon(); //SessionID summon.SummonSessionID = summonSession.ID; //Scroll Type #region scrollType //I used this method instead of just getting the index and assigning //that because I thought this was a lot more clear. But it is a lot more //effort. Also, if I ever added another option above other, that //wouldn't work. int scrollRadioButtonID = scrollTypeRadioGroup.CheckedRadioButtonId; if (mysticScrollRadioButton.Checked) { summon.SummonTypeID = 1; } else if (summoningStonesRadioButton.Checked) { summon.SummonTypeID = 2; } else if (lightDarkScrollRadioButton.Checked) { summon.SummonTypeID = 3; } else if (lengendaryScrollRadioButton.Checked) { summon.SummonTypeID = 4; } //Other else { summon.SummonTypeID = 5; } #endregion //Star Number #region starNumber //Unlike above, this is immutable, so I thought an index approach //was acceptable int starRadioButtonID = starNumberRadioGroup.CheckedRadioButtonId; View selectedStarRadioButton = starNumberRadioGroup.FindViewById(starRadioButtonID); summon.Stars = starNumberRadioGroup.IndexOfChild(selectedStarRadioButton); #endregion //Name if (!String.IsNullOrEmpty(monsterNameEditText.Text)) { summon.Name = monsterNameEditText.Text; } else { summon.Name = ""; } //Insert await db.insertUpdateData <Summon>(summon, this.GetDatabasePath("Summons.db").AbsolutePath); //Calculate Summon Rates calculateRates(); } else { if (summonSessionID != null) { getSummonSessionFromDB(); AddSummonToSummonSession(); } else { SummonSession newSummonSession = new SummonSession(); newSummonSession.Date = DateTime.Now; await db.insertUpdateData(newSummonSession, this.GetDatabasePath("Summons.db").AbsolutePath); summonSession = newSummonSession; AddSummonToSummonSession(); } } }