// Start is called before the first frame update void Start() { Steve = this.gameObject; scriptArc = Steve.GetComponent <SuivreSourisArc>(); transformFleche = transform.Find("Vise/flecheAttache"); scriptGrav = Steve.GetComponent <Gravite>(); bodySteve = gameObject.GetComponent <Rigidbody2D>(); cadreUI = GameObject.FindGameObjectWithTag("paintingUI").GetComponent <Image>(); nombreFoisSinText = GameObject.FindGameObjectWithTag("paintingUIText").GetComponent <Text>(); }
// Start is called before the first frame update void Start() { scriptSuivreSouris = gameObject.GetComponent <SuivreSourisArc>(); auSolScr = gameObject.GetComponent <DeplacementJoueur>(); }