/// <summary> /// プレイヤーイベントの処理を行う関数(Update関数中の処理を移動したもの) /// </summary> private void ProcessPlayerEvent() { if (Data.PlayerEvents.Count != 0 && !SugorokuFrame.IsProcessingEvent) { if (Data.Player.PlayerID == Data.PlayerEvents.Peek().PlayerId) { state = State.WaitThrowDice; } else { SugorokuFrame.ProcessEvent(Data.PlayerEvents.Dequeue()); } } // ダイスを振る処理 if (state == State.WaitThrowDice && !SugorokuFrame.IsProcessingEvent && DiceTexture.AnimationFrame == 0) { SugorokuFrame.ProcessEvent(Data.PlayerEvents.Dequeue()); state = State.WaitOtherPlayer; } else if (state == State.WaitThrowDice && DiceButton.LeftClicked() && !SugorokuFrame.IsProcessingEvent) { DiceTexture.AnimationStart(Data.PlayerEvents.Peek().Dice); } DiceTexture.Update(); }