// Start is called before the first frame update void Start() { if (sugarMeter == null) { sugarMeter = FindObjectOfType <SugarMeterScript>(); } }
private void Start() { if (!sugarMeter) { sugarMeter = FindObjectOfType <SugarMeterScript>(); } }
// Use this for initialization void Start() { //If the reference to the Sugar Meter is missing, the script gets it if (sugarMeter == null) { sugarMeter = FindObjectOfType <SugarMeterScript>(); } }
// Start is called before the first frame update void Start() { gameController = FindObjectOfType <GameController>(); firstWaypoint = gameController.firstWaypoint; currentWaypoint = firstWaypoint; animator = GetComponent <Animator>(); rb2D = GetComponent <Rigidbody2D>(); sugarMeter = FindObjectOfType <SugarMeterScript>(); scoreEffectPart = transform.Find("Score"); }
private void Start() { if (!sugarMeter) { sugarMeter = FindObjectOfType <SugarMeterScript>(); } this.playerHealth = FindObjectOfType <HealthBarScript>(); this.spwanPoint = GameObject.Find("SpawingPoint").transform; StartCoroutine(WavesSpawner()); }
private void Awake() { if (Instance != null && Instance != this) { Destroy(this); } else { _instance = this; } playerHealth = FindObjectOfType <HealthBarScript>(); sugarmeter = FindObjectOfType <SugarMeterScript>(); }