private void OnTriggerEnter2D(Collider2D collision) { var subject = collision.gameObject.GetComponent <SuccessContactSubject>(); if (subject != null) { SuccessObserver.GameClear(); } }
public void OnQuest(byte id) { if (QuestId != id) { return; } if (++Current >= Requirement) { SuccessObserver.GameClear(); } }