private List <TileBase> GetTilesFormPointer(SubstancePointer pointer)
        {
            var             pointers = pointer.GetComponents <SubstanceTilePointer>();
            List <TileBase> tiles    = new List <TileBase>();

            foreach (var p in pointers)
            {
                tiles.AddRange(p.tilesOfSubstance);
            }
            return(tiles);
        }