public void AddScratches()
    {
        var scratches = graph.GetInputInt("Metal_Scratches_Amount");

        scratches += (int)(scratchSpeed * Time.fixedDeltaTime);
        graph.SetInputInt("Metal_Scratches_Amount", scratches);
        graph.QueueForRender();
        Substance.Game.Substance.RenderSubstancesAsync();
    }