/// <summary>
    /// Populates the subshelves of this Shelf with random values.
    /// </summary>
    private void PopulateSubshelves()
    {
        //for loop loops through a number I give it, and it runs the stuff inside i amount of times
        for (int i = 0; i < subshelfAmount; i++)
        {
            Subshelf subshelf = new Subshelf()
            {
                subshelfItem = new OrderItem(
                    OrderItemProcessor.GetRandomNoun(),
                    $"{ShelfID}.{i + 1}",
                    ui.GetRandomItemSpriteSybol(),
                    Random.ColorHSV()),

                currentItemCount = Random.Range(1, 31)
            };

            subshelves.Add(subshelf);
        }
    }
    //private void Start()
    //{
    //    cartOrders = PopulateCartOrders();
    //}

    /// <summary>
    /// Populates a List of Order Items for the Order Picker to pick.
    /// </summary>
    public List <OrderItem> PopulateCartOrders()
    {
        List <OrderItem> output = new List <OrderItem>();

        cartOrders.Clear();

        //Get the Order Items in the warehouse
        List <Shelf> shelves = FindObjectsOfType <Shelf>().ToList();

        //We need a random assortment of items from the warehouse.
        for (int i = 0; i < amountOfItemsOnCart; i++)
        {
            Shelf    randomShelf    = shelves[Random.Range(0, shelves.Count)];
            Subshelf randomSubshelf = randomShelf.subshelves[Random.Range(0, randomShelf.subshelfAmount)];

            output.Add(randomSubshelf.subshelfItem);
        }

        //We need to sort the list based on warehouse layout
        output.Sort();

        //Finally, we return the list.
        return(output);
    }