internal static void PlatformShutdown() { if (_reverbVoice != null) { _reverbVoice.DestroyVoice(); _reverbVoice.Dispose(); _reverbVoice = null; } if (MasterVoice != null) { MasterVoice.Dispose(); MasterVoice = null; } if (Device != null) { Device.StopEngine(); Device.Dispose(); Device = null; } _device3DDirty = true; _speakers = Speakers.Stereo; }
private void Dispose(bool disposing) { if (!_disposed) { if (disposing) { StopFxSounds(); StopEnvSounds(); _currentBgm?.DestroyVoice(); _currentBgm?.Dispose(); _currentBgm = null; _fxLinkedSoundList.Clear(); _envLinkedSoundList.Clear(); UnloadAll(); _fxSubmixVoice.DestroyVoice(); _fxSubmixVoice.Dispose(); _envSubmixVoice.DestroyVoice(); _envSubmixVoice.Dispose(); _masteringVoice.DestroyVoice(); _masteringVoice.Dispose(); _xAudio2.Dispose(); } _disposed = true; } }
private void DisposeVoices() { if (m_hudAudioVoice != null) { m_hudAudioVoice.Dispose(); } if (m_musicAudioVoice != null) { m_musicAudioVoice.Dispose(); } if (m_gameAudioVoice != null) { m_gameAudioVoice.Dispose(); } if (m_masterVoice != null) { m_masterVoice.Dispose(); } }