protected override ConsoleWindow BuildInterface(string suggestedName = "") { var window = NewWindow("Mod Notifier", WindowSizing.GetCentralNarrowTall()); var seg0 = window.Screen.CreateStandardSegment(); seg0.AddInterpretter(SubjectiveButton <ModNotifierBlock> .Quick(_focus, "Refresh mod list", new ToolTip(""), x => { _focus.Refresh(); TriggerRebuild(); })); foreach (var pair in _focus.mods) { var mod = pair.Value; window.Screen.CreateHeader(mod.name.ToString(), new ToolTip(pair.Key.ToString())); var seg1 = window.Screen.CreateStandardSegment(); seg1.AddInterpretter(SubjectiveToggle <ModNotifierBlock.Mod> .Quick(mod, "Is dependency", new ToolTip("Do our construct depend on this mod?"), (x, value) => x.enabled = value, x => x.enabled)); seg1.AddInterpretter(TextInput <ModNotifierBlock.Mod> .Quick(mod, M.m <ModNotifierBlock.Mod>(x => x.description), "Mod description", new ToolTip("You can include a description of the mod, why do we need this, what will not work if it's not installed, etc"), (x, value) => x.description = value)); seg1.AddInterpretter(TextInput <ModNotifierBlock.Mod> .Quick(mod, M.m <ModNotifierBlock.Mod>(x => x.manifest), "modmanifest.json URI", new ToolTip("Leave blank if the mod doesn't use FtdModManager"), (x, value) => x.manifest = value)); seg1.AddInterpretter(TextInput <ModNotifierBlock.Mod> .Quick(mod, M.m <ModNotifierBlock.Mod>(x => x.link), "External link", new ToolTip("An external link for the mod. Leave blank if you don't have one"), (x, value) => x.link = value)); } return(window); }
public override void Build() { CreateHeader("Settings", new ToolTip("BuildingTools mod settings")); var data = BtSettings.Data; var seg = CreateTableSegment(2, 2); seg.AddInterpretter(SubjectiveToggle <BtSettings.InternalData> .Quick(data, "Disable CapsLock", new ToolTip("Automagically revert CapsLock when you press it, so you won't accidentally type cAPITALIZED lETTERS"), (x, val) => x.DisableCapsLock = val, x => x.DisableCapsLock)); seg.AddInterpretter(SubjectiveToggle <BtSettings.InternalData> .Quick(data, "Enable changelog report", new ToolTip("After each update, show a list of new changes made to FtD at start, if any"), (x, val) => x.EnableNewFeaturesReport = val, x => x.EnableNewFeaturesReport)); CreateHeader("Key Bindings", new ToolTip("Configure key bindings for BuildingTools")); base.Build(); CreateSpace(); WriteLink("BuildingTools GitHub repository", "https://github.com/Why7090/BuildingTools", "Introduction and latest update of the mod"); WriteLink("Official FtD Discord server", "https://discord.gg/8DS4P8V", "Ping me (WengH) if you have questions or issues with my mod"); }
protected override ConsoleWindow BuildInterface(string suggestedName = "") { var window = NewWindow(135317, "3D Hologram Projector", WindowSizing.GetSizeCentral(0.7f, 0.5f)); window.DisplayTextPrompt = false; window.Screen.CreateHeader("File", new ToolTip("Configure loading options")); var seg1 = window.Screen.CreateStandardSegment(); seg1.AddInterpretter(TextInput <Holo3D> .Quick(_focus, M.m <Holo3D>(x => x.Path), "Path", new ToolTip("Type a local path into the box below to load an .obj file for the hologram"), (x, value) => x.Path = value)); seg1.AddInterpretter(SubjectiveButton <Holo3D> .Quick(_focus, "Reload 3D Model", new ToolTip("Load the .obj and all related files and display the model as a hologram"), (x) => x.Reload())); var seg2 = window.Screen.CreateStandardHorizontalSegment(); seg2.AddInterpretter(SubjectiveToggle <Holo3D> .Quick(_focus, "Enabled", new ToolTip("Should the hologram display?"), (x, value) => x.Enabled = value, x => x.Enabled)); seg2.AddInterpretter(SubjectiveToggle <Holo3D> .Quick(_focus, "Display on start", new ToolTip("If turned off, the hologram will only load when you press the \"Reload\" button. " + "Otherwise, it will load immediately after the Construct is loaded (it may cause some serious lag)."), (x, value) => x.displayOnStart = value, x => x.displayOnStart)); var items = Holo3D.shaders.Select(x => new DropDownMenuAltItem <Shader> { Name = x.name, ObjectForAction = x, ToolTip = "Shader to use\nPress \"Reload 3D Model\" button to apply" }).ToArray(); var menu = new DropDownMenuAlt <Shader>(); menu.SetItems(items); seg2.AddInterpretter(new DropDown <Holo3D, Shader>(_focus, menu, (x, shader) => x.shader == shader, (x, shader) => x.shader = shader)); window.Screen.CreateHeader("Transform", new ToolTip("Configure position, rotation and scale")); var seg3 = window.Screen.CreateStandardSegment(); seg3.AddInterpretter(SubjectiveFloatClampedWithBarFromMiddle <Holo3D> .Quick(_focus, -100, 100, 0.1f, 0, M.m <Holo3D>(x => x.pos.z), "Forward/Back translation {0}m", (x, value) => { x.pos.z = value; x.SetLocalTransform(); }, new ToolTip("Position.z"))); seg3.AddInterpretter(SubjectiveFloatClampedWithBarFromMiddle <Holo3D> .Quick(_focus, -100, 100, 0.1f, 0, M.m <Holo3D>(x => x.pos.x), "Left/Right translation {0}m", (x, value) => { x.pos.x = value; x.SetLocalTransform(); }, new ToolTip("Position.x"))); seg3.AddInterpretter(SubjectiveFloatClampedWithBarFromMiddle <Holo3D> .Quick(_focus, -100, 100, 0.1f, 0, M.m <Holo3D>(x => x.pos.y), "Up/Down translation {0}m", (x, value) => { x.pos.y = value; x.SetLocalTransform(); }, new ToolTip("Position.y"))); seg3.AddInterpretter(SubjectiveFloatClampedWithBarFromMiddle <Holo3D> .Quick(_focus, -180, 180, 1, 0, M.m <Holo3D>(x => x.rot.x), "Pitch {0}°", (x, value) => { x.rot.x = value; x.SetLocalTransform(); }, new ToolTip("Rotation.x"))); seg3.AddInterpretter(SubjectiveFloatClampedWithBarFromMiddle <Holo3D> .Quick(_focus, -180, 180, 1, 0, M.m <Holo3D>(x => x.rot.z), "Roll {0}°", (x, value) => { x.rot.z = value; x.SetLocalTransform(); }, new ToolTip("Rotation.z"))); seg3.AddInterpretter(SubjectiveFloatClampedWithBarFromMiddle <Holo3D> .Quick(_focus, -180, 180, 1, 0, M.m <Holo3D>(x => x.rot.y), "Yaw {0}°", (x, value) => { x.rot.y = value; x.SetLocalTransform(); }, new ToolTip("Rotation.y"))); seg3.AddInterpretter(SubjectiveFloatClampedWithBarFromMiddle <Holo3D> .Quick(_focus, 0.01f, 100, 0.01f, 1, M.m <Holo3D>(x => x.scale.z), "Forward/Back scale {0}x", (x, value) => { x.scale.z = value; x.SetLocalTransform(); }, new ToolTip("Scale.z"))); seg3.AddInterpretter(SubjectiveFloatClampedWithBarFromMiddle <Holo3D> .Quick(_focus, 0.01f, 100, 0.01f, 1, M.m <Holo3D>(x => x.scale.x), "Left/Right scale {0}x", (x, value) => { x.scale.x = value; x.SetLocalTransform(); }, new ToolTip("Scale.x"))); seg3.AddInterpretter(SubjectiveFloatClampedWithBarFromMiddle <Holo3D> .Quick(_focus, 0.01f, 100, 0.01f, 1, M.m <Holo3D>(x => x.scale.y), "Up/Down scale {0}x", (x, value) => { x.scale.y = value; x.SetLocalTransform(); }, new ToolTip("Scale.y"))); return(window); }