Example #1
0
        /// <summary>
        /// Prepare VBO content and upload it to the GPU.
        /// </summary>
        private void PrepareDataBuffers()
        {
            if (useVBO &&
                cn.result != null &&
                cn.result.Vertices > 0)
            {
                GL.EnableClientState(ArrayCap.VertexArray);
                if (cn.result.Normals > 0 && checkNormals.Checked)
                {
                    GL.EnableClientState(ArrayCap.NormalArray);
                }
                if (cn.result.Colors > 0 && checkColors.Checked)
                {
                    GL.EnableClientState(ArrayCap.ColorArray);
                }

                // Vertex array: [color] [normal] coord
                GL.BindBuffer(BufferTarget.ArrayBuffer, VBOid[0]);
                int vertexBufferSize = cn.VertexBufferSize(checkNormals.Checked, checkColors.Checked, false);
                GL.BufferData(BufferTarget.ArrayBuffer, (IntPtr)vertexBufferSize, IntPtr.Zero, BufferUsageHint.DynamicDraw);
                IntPtr videoMemoryPtr = GL.MapBuffer(BufferTarget.ArrayBuffer, BufferAccess.WriteOnly);
                unsafe
                {
                    stride = cn.FillVertexBuffer((float *)videoMemoryPtr.ToPointer(), checkNormals.Checked, checkColors.Checked, false);
                }
                GL.UnmapBuffer(BufferTarget.ArrayBuffer);
                GL.BindBuffer(BufferTarget.ArrayBuffer, 0);
            }
            else
            {
                GL.DisableClientState(ArrayCap.VertexArray);
                GL.DisableClientState(ArrayCap.NormalArray);
                GL.DisableClientState(ArrayCap.ColorArray);

                if (useVBO)
                {
                    GL.BindBuffer(BufferTarget.ArrayBuffer, VBOid[0]);
                    GL.BufferData(BufferTarget.ArrayBuffer, (IntPtr)0, IntPtr.Zero, BufferUsageHint.StaticDraw);
                    GL.BindBuffer(BufferTarget.ArrayBuffer, 0);
                }
            }
        }