protected override void OnAdditionalGUI(Rect rect, int row, TreeViewItem item, bool selected, bool focused)
        {
            GameObjectTreeViewItem goItem = item as GameObjectTreeViewItem;

            if (goItem == null)
            {
                return;
            }

            m_ContentRectRight = 0;

            if (goItem.isSceneHeader)
            {
                m_ContentRectRight = DoAdditionalSceneHeaderGUI(goItem, rect);
            }
            else
            {
                m_ContentRectRight = PrefabModeButton(goItem, rect);
                if (SubSceneGUI.IsUsingSubScenes() && !showingSearchResults)
                {
                    SubSceneGUI.DrawVerticalLine(rect, k_BaseIndent, k_IndentWidth, (GameObject)goItem.objectPPTR);
                }

                HandlePrefabInstanceOverrideStatus(goItem, rect, selected, focused);
            }

            if (SceneHierarchy.s_Debug)
            {
                GUI.Label(new Rect(rect.xMax - 70, rect.y, 70, rect.height), "" + row + " (" + goItem.id + ")", EditorStyles.boldLabel);
            }
        }
 static void RefreshSubSceneInfo()
 {
     if (SubSceneGUI.IsUsingSubScenes())
     {
         SubSceneGUI.FetchSubSceneInfo();
     }
 }
 int GetDropTargetInstanceID(GameObjectTreeViewItem hierarchyTargetItem, DropPosition dropPosition)
 {
     if (SubSceneGUI.IsUsingSubScenes())
     {
         var gameObjectDropTarget = hierarchyTargetItem.objectPPTR as GameObject;
         if (gameObjectDropTarget != null)
         {
             if (dropPosition == DropPosition.Above)
             {
                 return(hierarchyTargetItem.id);
             }
             if (SubSceneGUI.IsSubSceneHeader(gameObjectDropTarget))
             {
                 Scene subScene = SubSceneGUI.GetSubScene(gameObjectDropTarget);
                 if (subScene.IsValid())
                 {
                     return(subScene.handle);
                 }
                 else
                 {
                     return(0);
                 }
             }
         }
     }
     return(hierarchyTargetItem.id);
 }
Example #4
0
        override public bool IsRenamingItemAllowed(TreeViewItem item)
        {
            GameObjectTreeViewItem goItem = item as GameObjectTreeViewItem;

            if (goItem.isSceneHeader)
            {
                return(false);
            }

            if (SubSceneGUI.IsUsingSubScenes() && SubSceneGUI.IsSubSceneHeader((GameObject)goItem.objectPPTR))
            {
                return(false);
            }

            return(true);
        }
Example #5
0
        void CreateSceneHeaderItems()
        {
            m_StickySceneHeaderItems.Clear();

            int numScenesInHierarchy = EditorSceneManager.sceneCount;

            if (SubSceneGUI.IsUsingSubScenes())
            {
                for (int i = 0; i < numScenesInHierarchy; ++i)
                {
                    Scene scene = SceneManager.GetSceneAt(i);

                    var subSceneInfo = SubSceneGUI.GetSubSceneInfo(scene);
                    if (subSceneInfo.isValid)
                    {
                        var        item       = new GameObjectTreeViewItem(0, 0, null, null);
                        var        transform  = subSceneInfo.transform;
                        GameObject gameObject = transform.gameObject;
                        int        depth      = SubSceneGUI.CalculateHierarchyDepthOfSubScene(subSceneInfo);
                        InitTreeViewItem(item, gameObject.GetInstanceID(), subSceneInfo.scene, false, 0, gameObject, false, depth);
                        m_StickySceneHeaderItems.Add(item);
                    }
                    else
                    {
                        var item = new GameObjectTreeViewItem(0, 0, null, null);
                        InitTreeViewItem(item, scene.handle, scene, true, 0, null, false, 0);
                        m_StickySceneHeaderItems.Add(item);
                    }
                }
            }
            else
            {
                for (int i = 0; i < numScenesInHierarchy; ++i)
                {
                    Scene scene = SceneManager.GetSceneAt(i);

                    var item = new GameObjectTreeViewItem(0, 0, null, null);
                    InitTreeViewItem(item, scene.handle, scene, true, 0, null, false, 0);
                    m_StickySceneHeaderItems.Add(item);
                }
            }
        }
Example #6
0
        override protected void DoItemGUI(Rect rect, int row, TreeViewItem item, bool selected, bool focused, bool useBoldFont)
        {
            GameObjectTreeViewItem goItem = item as GameObjectTreeViewItem;

            if (goItem == null)
            {
                return;
            }

            EnsureLazyInitialization(goItem);

            if (goItem.isSceneHeader)
            {
                useBoldFont = (goItem.scene == SceneManager.GetActiveScene()) || IsPrefabStageHeader(goItem);
            }

            SceneVisibilityHierarchyGUI.DoItemGUI(rect, goItem, selected && !IsRenaming(item.id), m_TreeView.hoveredItem == goItem, focused, isDragging);

            rect.xMin += SceneVisibilityHierarchyGUI.utilityBarWidth;

            base.DoItemGUI(rect, row, item, selected, focused, useBoldFont);

            if (goItem.isSceneHeader)
            {
                DoAdditionalSceneHeaderGUI(goItem, rect);
            }
            else
            {
                PrefabModeButton(goItem, rect);
                if (SubSceneGUI.IsUsingSubScenes() && !showingSearchResults)
                {
                    SubSceneGUI.DrawVerticalLine(rect, (GameObject)goItem.objectPPTR);
                }
            }

            if (SceneHierarchy.s_Debug)
            {
                GUI.Label(new Rect(rect.xMax - 70, rect.y, 70, rect.height), "" + row + " (" + goItem.id + ")", EditorStyles.boldLabel);
            }
        }
        override protected void DrawItemBackground(Rect rect, int row, TreeViewItem item, bool selected, bool focused)
        {
            var goItem = (GameObjectTreeViewItem)item;

            if (goItem.isSceneHeader)
            {
                GUI.Label(rect, GUIContent.none, GameObjectStyles.sceneHeaderBg);
            }
            else
            {
                // Don't show indented sub scene header backgrounds when searching (as the texts are not indented here)
                if (SubSceneGUI.IsUsingSubScenes() && !showingSearchResults)
                {
                    var gameObject = (GameObject)goItem.objectPPTR;
                    if (gameObject != null && SubSceneGUI.IsSubSceneHeader(gameObject))
                    {
                        SubSceneGUI.DrawSubSceneHeaderBackground(rect, k_BaseIndent, k_IndentWidth, gameObject);
                    }
                }
            }

            if (m_TreeView.hoveredItem != item)
            {
                return;
            }

            if (isDragging)
            {
                return;
            }

            using (new GUI.BackgroundColorScope(GameObjectStyles.hoveredBackgroundColor))
            {
                GUI.Label(rect, GUIContent.none, GameObjectStyles.hoveredItemBackgroundStyle);
            }
        }
        protected override void OnContentGUI(Rect rect, int row, TreeViewItem item, string label, bool selected, bool focused,
                                             bool useBoldFont, bool isPinging)
        {
            if (Event.current.type != EventType.Repaint)
            {
                return;
            }

            GameObjectTreeViewItem goItem = item as GameObjectTreeViewItem;

            if (goItem == null)
            {
                return;
            }

            rect.xMax = m_ContentRectRight;

            if (goItem.isSceneHeader)
            {
                if (goItem.scene.isDirty)
                {
                    label += "*";
                }

                switch (goItem.scene.loadingState)
                {
                case Scene.LoadingState.NotLoaded:
                    label += " (not loaded)";
                    break;

                case Scene.LoadingState.Loading:
                    label += " (is loading)";
                    break;

                case Scene.LoadingState.Unloading:
                    label += " (is unloading)";
                    break;
                }

                // Render disabled if scene is unloaded
                using (new EditorGUI.DisabledScope(!goItem.scene.isLoaded))
                {
                    base.OnContentGUI(rect, row, item, label, selected, focused, useBoldFont, isPinging);
                }
                return;
            }

            if (!isPinging)
            {
                // The rect is assumed indented and sized after the content when pinging
                rect.xMin += GetContentIndent(item) + extraSpaceBeforeIconAndLabel;
            }

            int  colorCode      = goItem.colorCode;
            bool renderDisabled = colorCode >= 4;

            lineStyle = Styles.lineStyle;

            if (SubSceneGUI.IsUsingSubScenes())
            {
                useBoldFont = SubSceneGUI.UseBoldFontForGameObject((GameObject)goItem.objectPPTR);
            }

            if (useBoldFont)
            {
                lineStyle = Styles.lineBoldStyle;
            }
            else
            {
                GameObjectColorType objectColorType = (GameObjectColorType)(colorCode & 3);
                if (objectColorType == GameObjectColorType.Normal)
                {
                    lineStyle = (renderDisabled) ? GameObjectStyles.disabledLabel : Styles.lineStyle;
                }
                else if (objectColorType == GameObjectColorType.Prefab)
                {
                    lineStyle = (renderDisabled) ? GameObjectStyles.disabledPrefabLabel : GameObjectStyles.prefabLabel;
                }
                else if (objectColorType == GameObjectColorType.BrokenPrefab)
                {
                    lineStyle = (renderDisabled) ? GameObjectStyles.disabledBrokenPrefabLabel : GameObjectStyles.brokenPrefabLabel;
                }
            }

            var sceneGUID = s_ActiveParentObjectPerSceneGUID.FirstOrDefault(x => x.Value == goItem.id).Key;

            if (!string.IsNullOrEmpty(sceneGUID) && (EditorSceneManager.GetActiveScene().guid == sceneGUID || PrefabStageUtility.GetCurrentPrefabStage() != null))
            {
                lineStyle = Styles.lineBoldStyle;
            }

            lineStyle.padding.left = 0;
            Texture icon = GetEffectiveIcon(goItem, selected, focused);

            if (icon != null)
            {
                Rect iconRect = rect;
                iconRect.width = k_IconWidth;

                Color col = GUI.color;
                if (renderDisabled || (CutBoard.hasCutboardData && CutBoard.IsGameObjectPartOfCutAndPaste((GameObject)goItem.objectPPTR)))
                {
                    col = new Color(1f, 1f, 1f, 0.5f);
                }
                GUI.DrawTexture(iconRect, icon, ScaleMode.ScaleToFit, true, 0, col, 0, 0);

                if (goItem.overlayIcon != null)
                {
                    GUI.DrawTexture(iconRect, goItem.overlayIcon, ScaleMode.ScaleToFit, true, 0, col, 0, 0);
                }

                if (!EditorApplication.isPlaying)
                {
                    var vco = VersionControlManager.activeVersionControlObject;
                    if (vco != null)
                    {
                        var extension = vco.GetExtension <IIconOverlayExtension>();
                        if (extension != null && m_HierarchyPrefabToAssetPathMap.TryGetValue(item.id, out var assetPath))
                        {
                            iconRect.x     -= 10;
                            iconRect.width += 7 * 2;

                            extension.DrawOverlay(assetPath, IconOverlayType.Hierarchy, iconRect);
                        }
                    }
                    else
                    {
                        Asset[] assets;
                        m_HierarchyPrefabToAssetIDMap.TryGetValue(item.id, out assets);
                        if (assets != null)
                        {
                            iconRect.x     -= 10;
                            iconRect.width += 7 * 2;

                            Overlay.DrawHierarchyOverlay(assets[0], assets[1], iconRect);
                        }
                    }
                }

                rect.xMin += iconTotalPadding + k_IconWidth + k_SpaceBetweenIconAndText;
            }

            // Draw text
            lineStyle.Draw(rect, label, false, false, selected, focused);
        }
        protected override void OnContentGUI(Rect rect, int row, TreeViewItem item, string label, bool selected, bool focused,
                                             bool useBoldFont, bool isPinging)
        {
            if (Event.current.type != EventType.Repaint)
            {
                return;
            }

            GameObjectTreeViewItem goItem = item as GameObjectTreeViewItem;

            if (goItem == null)
            {
                return;
            }

            if (goItem.isSceneHeader)
            {
                if (goItem.scene.isDirty)
                {
                    label += "*";
                }

                switch (goItem.scene.loadingState)
                {
                case Scene.LoadingState.NotLoaded:
                    label += " (not loaded)";
                    break;

                case Scene.LoadingState.Loading:
                    label += " (is loading)";
                    break;
                }

                // Render disabled if scene is unloaded
                using (new EditorGUI.DisabledScope(!goItem.scene.isLoaded))
                {
                    base.OnContentGUI(rect, row, item, label, selected, focused, useBoldFont, isPinging);
                }
                return;
            }

            if (!isPinging)
            {
                // The rect is assumed indented and sized after the content when pinging
                rect.xMin += GetContentIndent(item) + extraSpaceBeforeIconAndLabel;
            }

            int colorCode = goItem.colorCode;

            GUIStyle lineStyle = Styles.lineStyle;

            if (SubSceneGUI.IsUsingSubScenes())
            {
                useBoldFont = SubSceneGUI.UseBoldFontForGameObject((GameObject)goItem.objectPPTR);
            }

            if (useBoldFont)
            {
                lineStyle = Styles.lineBoldStyle;
            }
            else
            {
                if ((colorCode & 3) == (int)GameObjectColorType.Normal)
                {
                    lineStyle = (colorCode < 4) ? Styles.lineStyle : GameObjectStyles.disabledLabel;
                }
                else if ((colorCode & 3) == (int)GameObjectColorType.Prefab)
                {
                    lineStyle = (colorCode < 4) ? GameObjectStyles.prefabLabel : GameObjectStyles.disabledPrefabLabel;
                }
                else if ((colorCode & 3) == (int)GameObjectColorType.BrokenPrefab)
                {
                    lineStyle = (colorCode < 4) ? GameObjectStyles.brokenPrefabLabel : GameObjectStyles.disabledBrokenPrefabLabel;
                }
            }

            lineStyle.padding.left = 0;
            if (goItem.icon != null)
            {
                Rect iconRect = rect;
                iconRect.width = k_IconWidth;
                bool  renderDisabled = colorCode >= 4;
                Color col            = GUI.color;
                if (renderDisabled)
                {
                    col = new Color(1f, 1f, 1f, 0.5f);
                }
                GUI.DrawTexture(iconRect, goItem.icon, ScaleMode.ScaleToFit, true, 0, col, 0, 0);

                if (goItem.overlayIcon != null)
                {
                    GUI.DrawTexture(iconRect, goItem.overlayIcon, ScaleMode.ScaleToFit, true, 0, col, 0, 0);
                }

                rect.xMin += iconTotalPadding + k_IconWidth + k_SpaceBetweenIconAndText;
            }

            // Draw text
            lineStyle.Draw(rect, label, false, false, selected, focused);
        }
        public override DragAndDropVisualMode DoDrag(TreeViewItem parentItem, TreeViewItem targetItem, bool perform, DropPosition dropPos)
        {
            var hierarchyTargetItem = targetItem as GameObjectTreeViewItem;

            // Allow client to handle drag
            if (m_CustomDragHandling != null)
            {
                DragAndDropVisualMode dragResult = m_CustomDragHandling(parentItem as GameObjectTreeViewItem, hierarchyTargetItem, dropPos, perform);
                if (dragResult != DragAndDropVisualMode.None)
                {
                    return(dragResult);
                }
            }

            // Scene dragging logic
            DragAndDropVisualMode dragSceneResult = DoDragScenes(parentItem as GameObjectTreeViewItem, hierarchyTargetItem, perform, dropPos);

            if (dragSceneResult != DragAndDropVisualMode.None)
            {
                return(dragSceneResult);
            }

            if (targetItem != null && !IsDropTargetUserModifiable(hierarchyTargetItem, dropPos))
            {
                return(DragAndDropVisualMode.Rejected);
            }

            var option       = InternalEditorUtility.HierarchyDropMode.kHierarchyDragNormal;
            var searchActive = !string.IsNullOrEmpty(dataSource.searchString);

            if (searchActive)
            {
                option |= InternalEditorUtility.HierarchyDropMode.kHierarchySearchActive;
            }
            if (parentItem == null || targetItem == null)
            {
                // Here we are dragging outside any treeview items:

                if (parentForDraggedObjectsOutsideItems != null)
                {
                    // Use specific parent for DragAndDropForwarding
                    return(DragAndDropService.Drop(DragAndDropService.kHierarchyDropDstId, 0, option, parentForDraggedObjectsOutsideItems, perform));
                }
                else
                {
                    // Simulate drag upon the last loaded scene in the hierarchy (adds as last root sibling of the last scene)
                    Scene lastScene = dataSource.GetLastScene();
                    if (!lastScene.IsValid())
                    {
                        return(DragAndDropVisualMode.Rejected);
                    }

                    option |= InternalEditorUtility.HierarchyDropMode.kHierarchyDropUpon;
                    return(DragAndDropService.Drop(DragAndDropService.kHierarchyDropDstId, lastScene.handle, option, null, perform));
                }
            }

            // Here we are hovering over items

            var draggingUpon = dropPos == TreeViewDragging.DropPosition.Upon;

            if (searchActive && !draggingUpon)
            {
                return(DragAndDropVisualMode.None);
            }

            if (draggingUpon)
            {
                option |= InternalEditorUtility.HierarchyDropMode.kHierarchyDropUpon;
            }
            else
            {
                if (dropPos == TreeViewDragging.DropPosition.Above)
                {
                    option |= InternalEditorUtility.HierarchyDropMode.kHierarchyDropAbove;
                }
                else
                {
                    option |= InternalEditorUtility.HierarchyDropMode.kHierarchyDropBetween;
                }
            }

            bool isDroppingBetweenParentAndFirstChild = parentItem != null && targetItem != parentItem && dropPos == DropPosition.Above && parentItem.children[0] == targetItem;

            if (isDroppingBetweenParentAndFirstChild)
            {
                option |= InternalEditorUtility.HierarchyDropMode.kHierarchyDropAfterParent;
            }

            int gameObjectOrSceneInstanceID = GetDropTargetInstanceID(hierarchyTargetItem, dropPos);

            if (gameObjectOrSceneInstanceID == 0)
            {
                return(DragAndDropVisualMode.Rejected);
            }

            if (perform && SubSceneGUI.IsUsingSubScenes() && !IsValidSubSceneDropTarget(gameObjectOrSceneInstanceID, dropPos, DragAndDrop.objectReferences))
            {
                return(DragAndDropVisualMode.Rejected);
            }

            return(DragAndDropService.Drop(DragAndDropService.kHierarchyDropDstId, gameObjectOrSceneInstanceID, option, null, perform));
        }
        protected override void OnContentGUI(Rect rect, int row, TreeViewItem item, string label, bool selected, bool focused,
                                             bool useBoldFont, bool isPinging)
        {
            if (Event.current.type != EventType.Repaint)
            {
                return;
            }

            GameObjectTreeViewItem goItem = item as GameObjectTreeViewItem;

            if (goItem == null)
            {
                return;
            }

            rect.xMax = m_ContentRectRight;

            if (goItem.isSceneHeader)
            {
                if (goItem.scene.isDirty)
                {
                    label += "*";
                }

                switch (goItem.scene.loadingState)
                {
                case Scene.LoadingState.NotLoaded:
                    label += " (not loaded)";
                    break;

                case Scene.LoadingState.Loading:
                    label += " (is loading)";
                    break;
                }

                // Render disabled if scene is unloaded
                using (new EditorGUI.DisabledScope(!goItem.scene.isLoaded))
                {
                    base.OnContentGUI(rect, row, item, label, selected, focused, useBoldFont, isPinging);
                }
                return;
            }

            if (!isPinging)
            {
                // The rect is assumed indented and sized after the content when pinging
                rect.xMin += GetContentIndent(item) + extraSpaceBeforeIconAndLabel;
            }

            int colorCode = goItem.colorCode;

            lineStyle = Styles.lineStyle;

            if (SubSceneGUI.IsUsingSubScenes())
            {
                useBoldFont = SubSceneGUI.UseBoldFontForGameObject((GameObject)goItem.objectPPTR);
            }

            if (useBoldFont)
            {
                lineStyle = Styles.lineBoldStyle;
            }
            else
            {
                if ((colorCode & 3) == (int)GameObjectColorType.Normal)
                {
                    lineStyle = (colorCode < 4) ? Styles.lineStyle : GameObjectStyles.disabledLabel;
                }
                else if ((colorCode & 3) == (int)GameObjectColorType.Prefab)
                {
                    lineStyle = (colorCode < 4) ? GameObjectStyles.prefabLabel : GameObjectStyles.disabledPrefabLabel;
                }
                else if ((colorCode & 3) == (int)GameObjectColorType.BrokenPrefab)
                {
                    lineStyle = (colorCode < 4) ? GameObjectStyles.brokenPrefabLabel : GameObjectStyles.disabledBrokenPrefabLabel;
                }
            }

            if (activeParentObjects.ContainsValue(goItem.id))
            {
                lineStyle = Styles.lineBoldStyle;
            }

            lineStyle.padding.left = 0;
            Texture icon = GetEffectiveIcon(goItem);

            if (icon != null)
            {
                Rect iconRect = rect;
                iconRect.width = k_IconWidth;
                bool  renderDisabled = colorCode >= 4;
                Color col            = GUI.color;
                if (renderDisabled || (CutBoard.hasCutboardData && CutBoard.IsGameObjectPartOfCutAndPaste((GameObject)goItem.objectPPTR)))
                {
                    col = new Color(1f, 1f, 1f, 0.5f);
                }
                GUI.DrawTexture(iconRect, icon, ScaleMode.ScaleToFit, true, 0, col, 0, 0);

                if (goItem.overlayIcon != null)
                {
                    GUI.DrawTexture(iconRect, goItem.overlayIcon, ScaleMode.ScaleToFit, true, 0, col, 0, 0);
                }

                if (!EditorApplication.isPlaying)
                {
                    Asset[] assets;
                    m_HierarchyPrefabToAssetIDMap.TryGetValue(item.id, out assets);
                    if (assets != null)
                    {
                        iconRect.x     -= 10;
                        iconRect.width += 7 * 2;

                        Overlay.DrawHierarchyOverlay(assets[0], assets[1], iconRect);
                    }
                }

                rect.xMin += iconTotalPadding + k_IconWidth + k_SpaceBetweenIconAndText;
            }

            // Draw text
            lineStyle.Draw(rect, label, false, false, selected, focused);
        }