/// <summary> /// Called every transform update /// </summary> /// <param name="data"></param> public void OnStylusTransformDataRawUpdate(StylusTransformData data) { if (UseStylusMoveInterface) { DrawManager.CurrentPosition = data.Position; } }
public void OnStylusTransformDataRawUpdate(StylusTransformData data) { if (DrawManager == null) { return; } DrawManager.CurrentPosition = data.Position; }
/// <summary> /// Updates the position of the stylus /// </summary> /// <param name="data"></param> public void OnStylusTransformDataRawUpdate(StylusTransformData data) { transform.position = data.Position; transform.rotation = data.Rotation; }
// Gamepad emulation is handled here. void Update() { if (InputInstance == null) { return; } #region Click button input float button0 = Input.GetKeyDown("joystick button 0") ? 1 : 0; float button1 = Input.GetKeyDown("joystick button 1") ? 1 : 0; #endregion #region Click button handlers _currentButton1.Pressure = button1; _currentButton0.Pressure = button0; InputInstance.StylusActionButtonData = _currentButton0; InputInstance.StylusBackButtonData = _currentButton1; #endregion #region Transform data input float horizontal = Input.GetAxis("Left Stick X"); float vertical = Input.GetAxis("Left Stick Y"); float lateral = Input.GetAxis("Right Stick Y"); bool rotationActive = false; //if (Input.GetButton("Rotation lock")) //{ // rotationActive = true; //} #endregion #region Transform update handlers if (!rotationActive) { transform.position += new Vector3(horizontal, vertical, lateral) * Time.deltaTime * _moveSpeed; } else { transform.Rotate(Vector3.up, -horizontal * Time.deltaTime * _rotationSpeed, Space.World); transform.Rotate(Vector3.right, vertical * Time.deltaTime * _rotationSpeed, Space.World); transform.Rotate(Vector3.forward, -lateral * Time.deltaTime * _rotationSpeed, Space.World); } if (_lastRotation != transform.rotation || _lastPosition != transform.position) { var data = new StylusTransformData { Position = transform.position, Rotation = transform.rotation }; InputInstance.StylusTransformRaw = data; } _lastPosition = transform.position; _lastRotation = transform.rotation; #endregion }
/// <summary> /// Registered method for stylus position update. /// </summary> /// <param name="data">stylus transform data</param> public void OnStylusTransformDataRawUpdate(StylusTransformData data) { DrawManager.CurrentPosition = data.Position; }