private bool EnsureStyle(ref Style style, StyleTypes styleTypes) { if (style == null || !style.HasAnyFlag(styleTypes)) { style = Lib.Config.styles.GetDefaultStyle(styleTypes); } return(style != null); }
BaseStyleBuilder GetStyleBuilder(StyleTypes styleType, int index) { index += ((int)styleType) * 1000; if (styleBuilders.ContainsKey(index)) { return(styleBuilders[index]); } BaseStyleBuilder sb = CreateStyleBuilder(styleType); styleBuilders[index] = sb; return(sb); }
public IBaseStyle GetStyle(StyleTypes styleType) { if (HasFlags(styleType)) { foreach (IBaseStyle st in styles) { if (st.StyleType == styleType) { return(st); } } } return(null); }
private BaseStyleBuilder CreateStyleBuilder(StyleTypes styleType) { switch (styleType) { case StyleTypes.Brush: return(new BrushStyleBuilder(this, "b")); case StyleTypes.Image: return(new ImageStyleBuilder(this, "")); case StyleTypes.Pen: return(new PenStyleBuilder(this, "p")); case StyleTypes.Text: return(new TextStyleBuilder(this)); } throw new GeoLibException("Unsupported styleType in CreateStyleBuilder: " + styleType); }
public CreateStyleViewModel() { for (var i = 0; i < StyleConstants.MaximumNumberOfGrainsInStyle; i++) { SelectedCommonGrains.Add(new CommonGrainViewModel()); } for (var i = 0; i < StyleConstants.MaximumNumberOfHopsInStyle; i++) { SelectedCommonHops.Add(new CommonHopViewModel()); } foreach (var styleType in Enum.GetValues <StyleType>()) { var styleTypeValue = styleType.ToString(); StyleTypes.Add(new SelectListItem(styleTypeValue, styleTypeValue)); } }
public Style GetDefaultStyle(StyleTypes styleTypes) { if ((styleTypes & StyleTypes.PenBrushImage) == StyleTypes.PenBrushImage) { return(penStyle); } if ((styleTypes & StyleTypes.Brush) == StyleTypes.Brush) { return(brushStyle); } if ((styleTypes & StyleTypes.Pen) == StyleTypes.Pen) { return(penStyle); } if ((styleTypes & StyleTypes.Text) == StyleTypes.Text) { return(textStyle); } return(null); }
/// ------------------------------------------------------------------------------------ /// <summary> /// Initializes a new instance of the <see cref="StyleInfo"/> class. /// </summary> /// <param name="styleName">Name of the style.</param> /// <param name="styleType">Type of the style.</param> /// <param name="useType">Style usage.</param> /// ------------------------------------------------------------------------------------ public StyleInfo(string styleName, StyleTypes styleType, UseTypes useType) { m_styleName = styleName; m_styleType = styleType; m_useType = useType; }
/// <summary> /// Sets the type of the style. /// </summary> /// <param name="styleType">Style type.</param> public void SetStyleType(StyleTypes styleType) { style = styleType; }
/// <summary> /// Gets the default sub layer properties for the chosen preset type. /// </summary> /// <returns>The sub layer properties.</returns> /// <param name="type">Type.</param> public static VectorSubLayerProperties GetSubLayerProperties(PresetFeatureType type) { //CoreOptions properties VectorPrimitiveType geometryType = VectorPrimitiveType.Polygon; string layerName = "building"; string sublayerName = "Untitled"; //Line Geometry Options float lineWidth = 1.0f; //Geometry Extrusion Options ExtrusionType extrusionType = ExtrusionType.None; ExtrusionGeometryType extrusionGeometryType = ExtrusionGeometryType.RoofAndSide; string propertyName = "height"; float extrusionScaleFactor = 1.0f; float extrusionHeight = 1.0f; //Filter Options LayerFilterCombinerOperationType combinerType = LayerFilterCombinerOperationType.Any; List <LayerFilter> filters = new List <LayerFilter>(); // Material Options StyleTypes style = StyleTypes.Realistic; //Misc options bool buildingsWithUniqueIds = true; PositionTargetType positionTargetType = PositionTargetType.TileCenter; //Modifiers List <MeshModifier> meshModifiers = new List <MeshModifier>(); List <GameObjectModifier> gameObjectModifiers = new List <GameObjectModifier>(); ColliderType colliderType = ColliderType.None; switch (type) { case PresetFeatureType.Buildings: layerName = "building"; geometryType = VectorPrimitiveType.Polygon; extrusionType = ExtrusionType.PropertyHeight; extrusionGeometryType = ExtrusionGeometryType.RoofAndSide; propertyName = "height"; style = StyleTypes.Realistic; break; case PresetFeatureType.Roads: layerName = "road"; geometryType = VectorPrimitiveType.Line; lineWidth = 1.0f; style = StyleTypes.Dark; extrusionType = ExtrusionType.AbsoluteHeight; extrusionGeometryType = ExtrusionGeometryType.RoofAndSide; break; case PresetFeatureType.Points: layerName = "poi_label"; geometryType = VectorPrimitiveType.Point; break; case PresetFeatureType.Landuse: layerName = "landuse"; geometryType = VectorPrimitiveType.Polygon; style = StyleTypes.Color; break; case PresetFeatureType.Custom: layerName = ""; geometryType = VectorPrimitiveType.Custom; style = StyleTypes.Custom; break; default: break; } VectorSubLayerProperties _properties = new VectorSubLayerProperties(); _properties.presetFeatureType = type; _properties.coreOptions = new CoreVectorLayerProperties { isActive = true, layerName = layerName, geometryType = geometryType, snapToTerrain = true, combineMeshes = false, sublayerName = sublayerName }; _properties.lineGeometryOptions = new LineGeometryOptions { Width = lineWidth }; _properties.extrusionOptions = new GeometryExtrusionOptions { extrusionType = extrusionType, extrusionGeometryType = extrusionGeometryType, propertyName = propertyName, extrusionScaleFactor = extrusionScaleFactor, maximumHeight = extrusionHeight }; _properties.filterOptions = new VectorFilterOptions { combinerType = combinerType, filters = filters }; _properties.materialOptions = new GeometryMaterialOptions { style = style, colorStyleColor = Constants.GUI.Colors.EDITOR_FEATURE_DEFAULT_COLOR }; _properties.materialOptions.SetDefaultMaterialOptions(); _properties.buildingsWithUniqueIds = buildingsWithUniqueIds; _properties.moveFeaturePositionTo = positionTargetType; _properties.MeshModifiers = meshModifiers; _properties.GoModifiers = gameObjectModifiers; _properties.colliderOptions = new ColliderOptions { colliderType = colliderType }; return(_properties); }
private void SetFlag(StyleTypes styleTypes) { flags |= styleTypes; }
public bool HasAnyFlag(StyleTypes flags) { return((this.flags & flags) != 0); }
public void Clear() { styles.Clear(); flags = 0; }
/// <summary> /// Returns true if the layer uses a given style. /// </summary> /// <returns><c>true</c>, if layer uses style type was subed, <c>false</c> otherwise.</returns> /// <param name="style">Style.</param> public virtual bool SubLayerUsesStyleType(StyleTypes style) { return(materialOptions.style == style); }
public Style(StyleTypes type) { this.modalType = type; }
public StyleType GetStyleTypeByID(int ID) { return(StyleTypes.SingleOrDefault(c => c.ID == ID)); }
public List <StyleType> GetStyleTypes() { return(StyleTypes.ToList()); }
/// <summary> /// Sets the type of the style. /// </summary> /// <param name="styleType">Style type.</param> public void SetStyleType(StyleTypes styleType) { style = styleType; HasChanged = true; }
public bool HasFlags(StyleTypes flags) { return((this.flags & flags) == flags); }