Example #1
0
 private void Awake()
 {
     mRigid         = GetComponent <Rigidbody>();
     mEntity        = GetComponent <AI_Controller>();
     mAnim          = UT_FindComponent.FindComponent <AN_Enemies>(gameObject);
     mStunParticles = GetComponentInChildren <StunnedParticles>();
 }
Example #2
0
    private void Awake()
    {
        mOwner         = GetComponent <AI_Controller>();
        mGrenadedLogic = GetComponent <AI_GrenadedLogic>();
        mStunParticles = GetComponentInChildren <StunnedParticles>();
        mStunParticles.Deactivate();

        switch (mOwner.GetBase().mType)
        {
        case EnemyTypes.GRUNT: sType = "Grunt"; break;

        case EnemyTypes.LANKY: sType = "Lanky"; break;

        case EnemyTypes.TANK: sType = "Tank"; break;
        }
    }