Example #1
0
    protected virtual void die()
    {
        if (myAnimator != null)
        {
            myAnimator.SetBool("Dieing", true);
        }
        dieing = true;
        if (stunVFX != null)
        {
            stunVFX.Die();
            stunVFX = null;
        }
        if (fireVFX != null)
        {
            fireVFX.Die();
            fireVFX = null;
        }
        stunned = false;
        onFire  = false;
        float chance = Random.Range(0, 100);

        if (chance < lootDropChance)
        {
            //Debug.Log("Loot Dropped with " + chance.ToString() + "at position " + transform.position.ToString());
            PlayerData.Player.AddGold(Random.Range(lootDropMin, lootDropMax + 1));
            AudioControlScript.mAC.PlayGetCoin();
        }

        checkIfRelatedQuest();
    }
Example #2
0
 protected void checkStunChance(int valToRollUnder, float howLong)
 {
     if (canBeStunned)
     {
         if (Random.Range(0, 100) < valToRollUnder)
         {
             Debug.Log("Stunned!");
             AudioControlScript.mAC.PlayStunned();
             stunVFX = GameManagerScript.G.GetStunVFX();
             stunVFX.OnSpawn(transform.position);
             stunned     = true;
             stunnedTime = howLong;
         }
     }
 }
Example #3
0
 protected void reduceStun()
 {
     if (stunned)
     {
         if (stunVFX != null)
         {
             stunVFX.gameObject.transform.position = transform.position;
         }
         if (stunnedTime <= 0)
         {
             stunned = false;
             if (stunVFX != null)
             {
                 stunVFX.Die();
                 stunVFX = null;
             }
         }
         stunnedTime -= Time.deltaTime;
     }
 }