void ApplyStun(Transform playerHit) { Stun playerHitStun = playerHit.GetComponent <Stun> (); if (playerHitStun != null) { playerHitStun.Refresh(); playerHitStun.duration = 2; } else { Stun stun = playerHit.gameObject.AddComponent <Stun>(); stun.duration = 2; } }