public static void InitializeCheats() { CheatToolsWindow.OnShown = window => { _hFlag = Object.FindObjectOfType <HFlag>(); _talkScene = Object.FindObjectOfType <TalkScene>(); _hSprite = Object.FindObjectOfType <HSprite>(); _studioInstance = Studio.Studio.Instance; _soundInstance = Manager.Sound.Instance; _communicationInstance = Communication.Instance; _sceneInstance = Scene.Instance; _gameMgr = Game.Instance; _openInInspectorButtons = new[] { new KeyValuePair <object, string>(_gameMgr != null && _gameMgr.HeroineList.Count > 0 ? (Func <object>)(() => _gameMgr.HeroineList.Select(x => new ReadonlyCacheEntry(x.ChaName, x))) : null, "Heroine list"), new KeyValuePair <object, string>(_gameMgr, "Manager.Game.Instance"), new KeyValuePair <object, string>(_sceneInstance, "Manager.Scene.Instance"), new KeyValuePair <object, string>(_communicationInstance, "Manager.Communication.Instance"), new KeyValuePair <object, string>(_soundInstance, "Manager.Sound.Instance"), new KeyValuePair <object, string>(_hFlag, "HFlag"), new KeyValuePair <object, string>(_talkScene, "TalkScene"), new KeyValuePair <object, string>(_studioInstance, "Studio.Instance"), new KeyValuePair <object, string>((Func <object>)EditorUtilities.GetRootGoScanner, "Root Objects") }; }; CheatToolsWindow.Cheats.Add(new CheatEntry(w => _studioInstance == null && _gameMgr != null && !_gameMgr.saveData.isOpening, DrawPlayerCheats, "Start the game to see player cheats")); CheatToolsWindow.Cheats.Add(new CheatEntry(w => _hFlag != null, DrawHSceneCheats, null)); CheatToolsWindow.Cheats.Add(new CheatEntry(w => _gameMgr != null, DrawGirlCheatMenu, null)); CheatToolsWindow.Cheats.Add(CheatEntry.CreateOpenInInspectorButtons(() => _openInInspectorButtons)); CheatToolsWindow.Cheats.Add(new CheatEntry(w => _gameMgr != null, DrawGlobalUnlocks, null)); }
public static void InitializeCheats() { CheatToolsWindow.OnShown = window => { _studioInstance = Studio.Studio.IsInstance() ? Studio.Studio.Instance : null; _soundInstance = Manager.Sound.instance; _sceneInstance = Scene.instance; _gameMgr = Game.IsInstance() ? Game.Instance : null; _baseMap = BaseMap.instance; _hScene = HSceneFlagCtrl.IsInstance() ? HSceneFlagCtrl.Instance : null; _openInInspectorButtons = new[] { new KeyValuePair <object, string>(_gameMgr != null && _gameMgr.heroineList.Count > 0 ? (Func <object>)(() => _gameMgr.heroineList.Select(x => new ReadonlyCacheEntry(GetHeroineName(x), x))) : null, "Heroine list"), new KeyValuePair <object, string>(ADVManager.IsInstance() ? ADVManager.Instance : null, "Manager.ADVManager.Instance"), new KeyValuePair <object, string>(_baseMap, "Manager.BaseMap.instance"), new KeyValuePair <object, string>(Character.IsInstance() ? Character.Instance : null, "Manager.Character.Instance"), new KeyValuePair <object, string>(typeof(Manager.Config), "Manager.Config"), new KeyValuePair <object, string>(_gameMgr, "Manager.Game.Instance"), new KeyValuePair <object, string>(GameSystem.IsInstance() ? GameSystem.Instance : null, "Manager.GameSystem.Instance"), new KeyValuePair <object, string>(_sceneInstance, "Manager.Scene.instance"), new KeyValuePair <object, string>(_soundInstance, "Manager.Sound.instance"), new KeyValuePair <object, string>(_studioInstance, "Studio.Instance"), new KeyValuePair <object, string>((Func <object>)EditorUtilities.GetRootGoScanner, "Root Objects") }; }; CheatToolsWindow.Cheats.Add(new CheatEntry(w => _hScene != null, DrawHSceneCheats, null)); CheatToolsWindow.Cheats.Add(new CheatEntry(w => _baseMap != null && (_hScene != null || Singleton <LobbySceneManager> .IsInstance()), DrawGirlCheatMenu, "Unable to edit character stats on this screen. Start an H scene or enter the lobby.")); CheatToolsWindow.Cheats.Add(CheatEntry.CreateOpenInInspectorButtons(() => _openInInspectorButtons)); CheatToolsWindow.Cheats.Add(new CheatEntry(w => _studioInstance == null && _gameMgr != null && _gameMgr.saveData != null, DrawGlobalUnlocks, null)); HarmonyLib.Harmony.CreateAndPatchAll(typeof(Hooks)); }
private string Fire() { this.IsWorking = false; Studio.Studio tmpStudio = this.StaffStudioObject; tmpStudio.StudioDevelopingGames.ForEach(project => { if (project.Developers.Contains(this)) { project.RemoveDeveloper(this); } }); this.StaffStudio = "无业"; this.WeekdaysLength = 0; this.TimeToWork = -1; this.TimeToQuit = -1; this.StaffStudioObject = null; this.UpdateSql(); this.StaffLoyalty = (int)(0.6 * this.StaffLoyalty); if (this.StaffLoyalty < 50) { return("我早就不想干了!"); } else if (this.StaffLoyalty < 70) { return("为什么????"); } else { return("是我...哪里做错了吗?"); } }
public static bool SaveScenePreHook(Studio.Studio __instance, ref Camera[] __state) { IVRLog.LogDebug("Update Camera position and rotation for Scene Capture and last Camera data."); VRCameraMoveHelper.Instance.CurrentToCameraCtrl(); FieldInfo field = typeof(Studio.GameScreenShot).GetField("renderCam", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic); Camera[] array = field.GetValue(Singleton <Studio.Studio> .Instance.gameScreenShot) as Camera[]; IVRLog.LogDebug("Backup Screenshot render cam."); backupRenderCam = array; Camera[] value = new Camera[] { VR.Camera.SteamCam.camera }; __state = backupRenderCam; field.SetValue(Singleton <Studio.Studio> .Instance.gameScreenShot, value); return(true); }
public static void Initialize() { CheatToolsWindow.OnShown = window => { _studioInstance = Studio.Studio.IsInstance() ? Studio.Studio.Instance : null; _soundInstance = Manager.Sound.Instance; _sceneInstance = Scene.Instance; _gameMgr = Game.IsInstance() ? Game.Instance : null; _resources = Resources.Instance; _map = Map.IsInstance() ? Map.Instance : null; _hScene = HSceneFlagCtrl.IsInstance() ? HSceneFlagCtrl.Instance : null; _gameTimeText = null; _openInInspectorButtons = new[] { new KeyValuePair <object, string>(_map != null && _map.AgentTable.Count > 0 ? (Func <object>)(() => _map.AgentTable.Values.Select(x => new ReadonlyCacheEntry(x.CharaName, x))) : null, "Heroine list"), new KeyValuePair <object, string>(Manager.ADV.IsInstance() ? Manager.ADV.Instance : null, "Manager.ADV.Instance"), new KeyValuePair <object, string>(AnimalManager.IsInstance() ? AnimalManager.Instance : null, "Manager.AnimalManager.Instance"), new KeyValuePair <object, string>(_map, "Manager.Map.Instance"), new KeyValuePair <object, string>(Character.IsInstance() ? Character.Instance : null, "Manager.Character.Instance"), new KeyValuePair <object, string>(Config.IsInstance() ? Config.Instance : null, "Manager.Config.Instance"), new KeyValuePair <object, string>(_gameMgr, "Manager.Game.Instance"), new KeyValuePair <object, string>(Manager.Housing.IsInstance() ? Manager.Housing.Instance : null, "Manager.Housing.Instance"), new KeyValuePair <object, string>(_sceneInstance, "Manager.Scene.Instance"), new KeyValuePair <object, string>(_soundInstance, "Manager.Sound.Instance"), new KeyValuePair <object, string>(_studioInstance, "Studio.Instance"), new KeyValuePair <object, string>((Func <object>)EditorUtilities.GetRootGoScanner, "Root Objects") }; }; CheatToolsWindow.Cheats.Add(new CheatEntry(w => _map != null && _map.Player != null && _map.Player.PlayerData != null, DrawPlayerCheats, "Start the game to see player cheats")); CheatToolsWindow.Cheats.Add(new CheatEntry(w => _map != null && _map.Simulator != null, DrawEnviroControls, null)); CheatToolsWindow.Cheats.Add(new CheatEntry(w => _hScene != null, DrawHSceneCheats, null)); CheatToolsWindow.Cheats.Add(new CheatEntry(w => _map != null, DrawGirlCheatMenu, null)); CheatToolsWindow.Cheats.Add(CheatEntry.CreateOpenInInspectorButtons(() => _openInInspectorButtons)); }
public static void SaveScenePostHook(Studio.Studio __instance, Camera[] __state) { IVRLog.LogDebug("Restore backup render cam."); typeof(Studio.GameScreenShot).GetField("renderCam", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic).SetValue(Singleton <Studio.Studio> .Instance.gameScreenShot, __state); }
public Player(Studio.Studio studio, string number) { PlayerStudio = studio; PlayerNumber = number; }