private void OnTriggerEnter(Collider other)
    {
        StudentAI Temp = other.GetComponent <StudentAI>();

        if (Temp != null && Temp != Owner && Temp.ChatCooldown <= 0 && Owner.ChatCooldown <= 0 && Owner.ChatEngaged == false && Temp.ChatEngaged == false)
        {
            Owner.SocialTarget = Temp;
            Temp.SocialTarget  = Owner;
            Owner.ChatEngaged  = true;
            Temp.ChatEngaged   = true;
        }
    }
Example #2
0
    public StudentAI FindClosetSocialStudent()
    {
        StudentAI CloseSocial = null;
        float     Dist        = 1000;

        for (int i = 0; i < School.Students.Length; i++)
        {
            float newDist = Vector3.Distance(transform.position, School.Students[i].transform.position);
            if (newDist < Dist && School.Students[i] != this)
            {
                Dist        = newDist;
                CloseSocial = School.Students[i];
            }
        }
        return(CloseSocial);
    }
 // Use this for initialization
 void Start()
 {
     CurrentRelationshipStatus = RelationshipStatus.Single;
     Self = GetComponent <StudentAI>();
 }
Example #4
0
 public void ForceInteract(StudentAI Target)
 {
     SocialTarget = Target;
     CurrentState = States.Socialize;
 }
Example #5
0
    public void DoConfession()
    {
        Agent.SetDestination(SocialTarget.transform.position);

        if (PSLove.isPlaying == false)
        {
            PSLove.Play();
        }

        if (Agent.remainingDistance < 5 && enterChat == false)
        {
            Agent.SetDestination(transform.position);

            enterChat = true;
            if (!ChatBoxSpawned && !SocialTarget.ChatBoxSpawned)
            {
                ChatBoxSpawned = true;
                PersonTag targetTag = SocialTarget.gameObject.GetComponent <PersonTag>();
                PersonTag tag       = GetComponent <PersonTag>();

                ChatCooldown = 5;
                //Debug.Log("f**k has occurred");

                GameObject        NewConvo = Instantiate(PrefabPop, transform.position, Quaternion.identity);
                ConversationPopup temp     = NewConvo.GetComponent <ConversationPopup>();

                Person rPerson = Kernal.instance.store.people[SocialTarget.GetComponent <PersonTag>().storeID];

                SocialRecord record  = null;
                SocialRecord record2 = null;
                record  = Kernal.instance.store.socialRecords[SocialTarget.GetComponent <PersonTag>().storeID][GetComponent <PersonTag>().storeID];
                record2 = Kernal.instance.store.socialRecords[GetComponent <PersonTag>().storeID][SocialTarget.GetComponent <PersonTag>().storeID];

                float AVG = record.desire + record2.desire / 2;

                bool result = (AVG > Random.Range(0, 100)) ? true : false;

                temp.Feeling = (result) ? 2 : 0;
                temp.One     = this.gameObject;
                temp.Two     = SocialTarget.gameObject;

                if (result)
                {
                    if (Partner != null)
                    {
                        Partner.Partner = null;
                    }
                    Partner = SocialTarget;
                    if (Partner.Partner != null)
                    {
                        Partner.Partner = null;
                    }
                    Partner.Partner            = this;
                    record.RelationShipStatus  = 1;
                    record2.RelationShipStatus = 1;
                    confessed         = true;
                    Partner.confessed = false;

                    LoveSource.PlayOneShot(Victory, 2);
                }

                Destroy(NewConvo, ChatLength);
            }

            SetChatLength = ChatLength;
            ChatEngaged   = false;
            //Agent.isStopped = true;
        }
        if (enterChat == true)
        {
            if (SetChatLength <= 0)
            {
                PSLove.Stop();
                enterChat      = false;
                ChatBoxSpawned = false;
                // Agent.isStopped = false;
                NewDestination();
                CurrentState = States.Roam;
            }
        }
        SetChatLength -= Time.deltaTime;
    }