Example #1
0
        public static Structures.Vector2 CalcAngle(Structures.Vector3 src, Structures.Vector3 dist)
        {
            Structures.Vector3 delta = new Structures.Vector3()
            {
                x = dist.x - src.x,
                y = dist.y - src.y,
                z = dist.z - src.z,
            };

            float magn = (float)Math.Sqrt(
                (delta.x * delta.x) +
                (delta.y * delta.y) +
                (delta.z * delta.z)
                );

            Structures.Vector2 returnAngle = new Structures.Vector2()
            {
                x = (float)(Math.Atan2(delta.y, delta.x) * (180f / 3.14f)),
                y = (float)(-Math.Atan2(delta.z, magn) * (180f / 3.14f)),
            };

            return(returnAngle);
        }
Example #2
0
        public static float VectorDistance(Structures.Vector3 src, Structures.Vector3 dist, bool noZ = false)
        {
            if (!noZ)
            {
                double distance = Math.Sqrt(
                    ((dist.x - src.x) * (dist.x - src.x)) +
                    ((dist.y - src.y) * (dist.y - src.y)) +
                    ((dist.z - src.z) * (dist.z - src.z))
                    );
                distance = Math.Round(distance, 4);
                return((float)distance);
            }
            else
            {
                double distance = Math.Sqrt(
                    ((dist.x - src.x) * (dist.x - src.x)) +
                    ((dist.y - src.y) * (dist.y - src.y))
                    );

                distance = Math.Round(distance, 4);
                return((float)distance);
            }
        }
Example #3
0
 public static Structures.Vector2 ToVector2(this Structures.Vector3 angle)
 {
     return(new Structures.Vector2(angle.x, angle.y));
 }