Example #1
0
        void BuildAndAssign()
        {
            var normal   = architect.Build(transform.localToWorldMatrix);
            var compiled = StructureCompiler.Compile(normal, materialDict);

            model.SetStructure(compiled);
        }
Example #2
0
        /// <summary>
        /// ビルドしてアサインする
        /// </summary>
        void BuildAndAssign()
        {
            var structure = BuildAndMix();
            var compiled  = StructureCompiler.Compile(structure, _materialDict);

            _model.SetStructure(compiled);
        }
Example #3
0
 /// <summary>
 /// プレビューの更新
 /// </summary>
 void ApplyPreview()
 {
     if (_model && _structure && _materialDict)
     {
         var compiled = StructureCompiler.Compile(_structure, _materialDict);
         _model.SetStructure(compiled);
     }
 }