public void WriteGameNew(Structs.Game.StructGame game) { Write("public SynGameHost()"); Write("{"); Write("InitState=new " + game.InitState.Name + "();"); Write("Run();"); Write("}"); }
public SynGame(List <SynModule> modules, string path) { Console.WriteLine("Compiling app:" + path); Source = new ScriptSource(path); CompiledSrc = SynHost.Comp.Compile(Source); Mods = modules; //Console.WriteLine("Compiled sucesfully."); Game = CompiledSrc.EntryPoint.Game; }