Example #1
0
    void Start()
    {
        //pos = transform;
        rigidBody   = GetComponent <Rigidbody>();
        dannyM      = GetComponent <DannyMovement> ();
        charMove    = GetComponent <StrongManMovement>();
        jumpCol     = GetComponent <CapsuleCollider> ();
        sUinput     = GetComponent <StrongManUserInput> ();
        anim        = GetComponent <Animator>();
        jumpCounter = 2f;
//		cam = Camera.main;

        colNormHeight = jumpCol.height;
    }
    void Start()
    {
        pos       = transform;
        rigidBody = GetComponent <Rigidbody>();
        dannyM    = GetComponent <DannyMovement> ();
        charMove  = GetComponent <StrongManMovement>();

        userInput   = GetComponent <UserInput>();
        sUinput     = GetComponent <StrongManUserInput> ();
        anim        = GetComponent <Animator>();
        jumpCounter = 2f;
        sphereCol   = GetComponent <SphereCollider> ();
        cam         = Camera.main;
        spawnAlly1  = cam.GetComponent <BlockAllySpawn>();
    }
    void Start()
    {
        if (Camera.main != null)
        {
            cam = Camera.main.transform;
        }
        if (GameMasterObject.isMultiplayer)
        {
            GameMasterObject.strongmanNetwork = this.gameObject;
            GameMasterObject.dannyActive      = false;
            GameMasterObject.strongmanActive  = true;
            GameMasterObject.getStrongmanInfo = true;
        }

        rigidBody = GetComponent <Rigidbody> ();

        playerHealth = GetComponent <PlayerHealth1> ();
        charMove     = GetComponent <StrongManMovement> ();
        anim         = GetComponent <Animator>();
        freeCamLook  = cameraGO.GetComponent <FreeCameraLook>();
//		sound = GetComponent<AudioSource> ();
        jumpRC       = GetComponent <StrongManJumpingRaycast>();
        shootCounter = 10;

        wZC             = cameraGO.GetComponentInChildren <StrongManWeaponCameraZoom>();
        turnSensitivity = GameMasterObject.turnSpeedNumber;

        fsScript = finalStrike.GetComponent <FinalStrikeForce> ();

        if (GameMasterObject.isMultiplayer)
        {
            rockThrowPic = EquipRock.rockPic;
            platformPic  = EquipPlat.platPic;
            ragePic      = EquipRage.ragePic;
            nothingUsing = EquipCant1.cantImage;
        }

        rockThrowPic.color  = notEquipedColor;
        platformPic.color   = goColor;
        ragePic.color       = notEquipedColor;
        nothingUsing.color  = notEquipedColor;
        targetingSpawnPoint = BulletSpawnSpot.myTransform;
    }
Example #4
0
    void Awake()
    {
//		anim = GetComponent<Animator>();
//		playerAudio = GetComponent<AudioSource>();
        dannyWeapons  = GetComponent <DannyWeaponScript> ();
        dannyMovement = GetComponent <DannyMovement>();
        charMove      = GetComponent <StrongManMovement> ();
        userInput     = GetComponent <UserInput> ();
        sUinput       = GetComponent <StrongManUserInput>();

        if (displayModel != null)
        {
            rend = displayModel.GetComponent <Renderer>();
        }

        currentHealth = startingHealth;
        countPower    = startingPower;
        maxHealth     = startingHealth;
        maxPower      = startingPower;

        regColor = rend.material.color;
    }