void Start() { //pos = transform; rigidBody = GetComponent <Rigidbody>(); dannyM = GetComponent <DannyMovement> (); charMove = GetComponent <StrongManMovement>(); jumpCol = GetComponent <CapsuleCollider> (); sUinput = GetComponent <StrongManUserInput> (); anim = GetComponent <Animator>(); jumpCounter = 2f; // cam = Camera.main; colNormHeight = jumpCol.height; }
void Start() { pos = transform; rigidBody = GetComponent <Rigidbody>(); dannyM = GetComponent <DannyMovement> (); charMove = GetComponent <StrongManMovement>(); userInput = GetComponent <UserInput>(); sUinput = GetComponent <StrongManUserInput> (); anim = GetComponent <Animator>(); jumpCounter = 2f; sphereCol = GetComponent <SphereCollider> (); cam = Camera.main; spawnAlly1 = cam.GetComponent <BlockAllySpawn>(); }
void Start() { if (Camera.main != null) { cam = Camera.main.transform; } if (GameMasterObject.isMultiplayer) { GameMasterObject.strongmanNetwork = this.gameObject; GameMasterObject.dannyActive = false; GameMasterObject.strongmanActive = true; GameMasterObject.getStrongmanInfo = true; } rigidBody = GetComponent <Rigidbody> (); playerHealth = GetComponent <PlayerHealth1> (); charMove = GetComponent <StrongManMovement> (); anim = GetComponent <Animator>(); freeCamLook = cameraGO.GetComponent <FreeCameraLook>(); // sound = GetComponent<AudioSource> (); jumpRC = GetComponent <StrongManJumpingRaycast>(); shootCounter = 10; wZC = cameraGO.GetComponentInChildren <StrongManWeaponCameraZoom>(); turnSensitivity = GameMasterObject.turnSpeedNumber; fsScript = finalStrike.GetComponent <FinalStrikeForce> (); if (GameMasterObject.isMultiplayer) { rockThrowPic = EquipRock.rockPic; platformPic = EquipPlat.platPic; ragePic = EquipRage.ragePic; nothingUsing = EquipCant1.cantImage; } rockThrowPic.color = notEquipedColor; platformPic.color = goColor; ragePic.color = notEquipedColor; nothingUsing.color = notEquipedColor; targetingSpawnPoint = BulletSpawnSpot.myTransform; }
void Awake() { // anim = GetComponent<Animator>(); // playerAudio = GetComponent<AudioSource>(); dannyWeapons = GetComponent <DannyWeaponScript> (); dannyMovement = GetComponent <DannyMovement>(); charMove = GetComponent <StrongManMovement> (); userInput = GetComponent <UserInput> (); sUinput = GetComponent <StrongManUserInput>(); if (displayModel != null) { rend = displayModel.GetComponent <Renderer>(); } currentHealth = startingHealth; countPower = startingPower; maxHealth = startingHealth; maxPower = startingPower; regColor = rend.material.color; }