public void CopySettings(FillMode?fillMode = null, float?stroke = null, StrokeMode?strokeMode = null, LineDraw?lineDraw = null, SideDraw?sideDraw = null, bool?boundngBox = null) { if (fillMode != null) { FillMode = fillMode.Value; } if (stroke != null) { Stroke = stroke.Value; } if (strokeMode != null) { StrokeMode = strokeMode.Value; } if (lineDraw != null) { LineDraw = lineDraw.Value; } if (sideDraw != null) { SideDraw = sideDraw.Value; } if (boundngBox != null) { DrawBoundingBox = boundngBox.Value; } }
private void Update() { if (Pause.isPaused == true || camScript_.transition == true) { return; } if (StrokeMode_ == StrokeMode.AIMING) { if (Input.GetMouseButtonDown(0)) //add check for range { //Cursor.visible = false; CircleDrawer_.SetCircle(3, 0); DragVector_.startPoint_ = DragVector_.getScreenPosOfMouse(); charging_ = true; } if (Input.GetMouseButton(0) && charging_ == true) { DragVector_.endPoint_ = DragVector_.getScreenPosOfMouse(); ArrowDrawer_.RenderLine(playerBallRB_.transform.position, DragVector_.secondArrowPos(), playerBallRB_.transform.position.y); } if (Input.GetMouseButtonUp(0) && charging_ == true) { parScript_.AddPutt(); ArrowDrawer_.EndLine(); DragVector_.endPoint_ = DragVector_.getScreenPosOfMouse(); StrokeMode_ = StrokeMode.DO_WHACK; CircleDrawer_.TurnOff(); Cursor.visible = true; charging_ = false; } } }
void FixedUpdate() { if (playerBallRB_ == null) { return; } if (StrokeMode_ == StrokeMode.ROLLING) { cutoff(); CheckRollingStatus(); if (playerBallRB_.velocity.y <= -0.2f) { slideDown(); } else if (playerBallRB_.velocity.y > 0.2f) { slideUp(); } return; } if (StrokeMode_ != StrokeMode.DO_WHACK) { return; } smackSound_.ShotSound(); playerBallRB_.AddForce(DragVector_.calculateDragDirection() * DragVector_.getForceOfDrag(), ForceMode.Impulse); StrokeMode_ = StrokeMode.ROLLING; }
public virtual void CopyFrom <T>(T settings) where T : IPoint { X = (settings).X; Y = (settings).Y; if (settings is IDrawInfo) { DrawnArea = (settings as IDrawInfo).DrawnArea; } if (settings is IDrawInfo2) { var drawSettings = settings as IDrawInfo2; FillMode = drawSettings.FillMode; StrokeMode = drawSettings.StrokeMode; Stroke = drawSettings.Stroke; LineDraw = drawSettings.LineDraw; SideDraw = drawSettings.SideDraw; DrawBoundingBox = drawSettings.DrawBoundingBox; } if (settings is IDrawInfo3) { var shapeInfo = settings as IDrawInfo3; Reader = shapeInfo.Reader; Writer = shapeInfo.Writer; } }
void FixedUpdate() { if (playerBallRB_ == null) { return; } if (StrokeMode_ == StrokeMode.ROLLING) { CheckRollingStatus(); return; } if (StrokeMode_ != StrokeMode.DO_WHACK) { return; } Debug.Log("Whacking it!"); Vector3 forceVec = new Vector3(0, 0, strokeForce_); playerBallRB_.AddForce(Quaternion.Euler(0, strokeAngle_, 0) * forceVec, ForceMode.Impulse); StrokeMode_ = StrokeMode.ROLLING; }
void CheckRollingStatus() { if (playerBallRB_.IsSleeping()) { StrokeMode_ = StrokeMode.AIMING; } }
public Curve( ICurve curve, float stroke, StrokeMode mode, FillMode fill, bool assignID = true): this() { Geometry.GetStrokeAreas(curve.Data.X, curve.Data.Y, curve.Data.Width, curve.Data.Height, out IRectangleF o, out IRectangleF i, stroke, mode); PointF cpt = default(PointF), cptc = default(PointF); if (!(curve).Full) { IEnumerable<PointF> source = curve.PieTriangle; var Pair = source.StrokePoints("Trapezoid", stroke, mode); IList<PointF> main = Pair.Item1, child = Pair.Item2; if (curve.Type.CrossStroke()) MathHelper.Swap(ref main, ref child); cpt = curve.Name == "Pie" ? main[0] : default(PointF); cptc = curve.Name == "Pie" ? child[0] : default(PointF); } if (fill == FillMode.Outer) Initialize(curve, o, assignID, cpt); else if (fill == FillMode.Inner) Initialize(curve, i, assignID, cptc); else { var curve2 = new Curve(); curve2.Initialize(curve, i, assignID, cptc); Initialize(curve, o, assignID, cpt, curve2); } }
public void UpdateStroke() { StrokeMode newMode = StrokeMode.STROKE_NORMAL; if (m_isSelected || m_isMouseHover) { newMode = StrokeMode.STROKE_SELECTED; } else if (m_isCandidate) { newMode = StrokeMode.STROKE_CANDIDATE; } else { newMode = StrokeMode.STROKE_NORMAL; } if (newMode != m_strokeMode) { m_strokeMode = newMode; this.Dispatcher.BeginInvoke((ThreadStart) delegate { switch (m_strokeMode) { case StrokeMode.STROKE_SELECTED: StrokeThickness = 5.5; this.Stroke = new SolidColorBrush(Color.FromRgb(255, 157, 38)); Canvas.SetZIndex(this, -1); break; case StrokeMode.STROKE_CANDIDATE: StrokeThickness = 5.5; this.Stroke = new SolidColorBrush(Color.FromArgb(255, 169, 111, 42)); Canvas.SetZIndex(this, m_schemeColorList.Count > 0 ? -2 : -3); break; case StrokeMode.STROKE_NORMAL: default: StrokeThickness = 2.0; this.Stroke = new SolidColorBrush(Color.FromArgb(100, 150, 150, 150)); int zIdx = -6; if (m_orderData != null) { zIdx = -4; } else if (m_schemeColorList.Count > 0) { zIdx = -5; } Canvas.SetZIndex(this, zIdx); break; } }); } }
void CheckRollingStatus() { if (playerBallRB_.IsSleeping()) { StrokeMode_ = StrokeMode.AIMING; CircleDrawer_.SetCircle(2, 0.2f); playerBallRB_.drag = 0.5f; playerBallRB_.angularDrag = 0.05f; } }
public virtual void Flush() { X = Y = 0; FillMode = FillMode.Original; StrokeMode = StrokeMode.Middle; Stroke = 0; LineDraw = LineDraw.AA; SideDraw = SideDraw.All; DrawBoundingBox = false; }
public void Putt(Vector3 dir) { currentSlowTimer = 0; playerBallRB_.drag = 0.5f; playerBallRB_.angularDrag = 0.05f; playerBallRB_.velocity = Vector3.zero; playerBallRB_.AddForce(dir, ForceMode.Impulse); ArrowDrawer_.EndLine(); CircleDrawer_.TurnOff(); Cursor.visible = true; charging_ = false; StrokeMode_ = StrokeMode.ROLLING; }
private void Update() { if (StrokeMode_ == StrokeMode.AIMING) { if (Input.GetMouseButtonDown(0)) { getScreenPosOfClick(); } if (Input.GetMouseButtonDown(0)) { StrokeMode_ = StrokeMode.DO_WHACK; } } }
public object Convert(object[] values, Type targetType, object parameter, System.Globalization.CultureInfo culture) { double radius = (double)values[0]; double stroke = (double)values[1]; StrokeMode mode = (StrokeMode)values[2]; switch (mode) { case StrokeMode.Inside: return(radius - stroke); case StrokeMode.Outside: return(radius); default: return(radius - stroke / 2); } }
public virtual ICurve newCurve(ICurve curve, float stroke, StrokeMode mode, FillMode fill, bool assignID = true) => new Curve(curve, stroke, mode, fill, assignID);