private void Awake()
    {
        _leftEnemies       = new List <EnemyController>();
        _rightEnemies      = new List <EnemyController>();
        _floors            = new List <GameObject>();
        _enemySpawnCounter = enemySpawnDuration;
        GenerateFloors();

        _stripeManager.PlayStripes();
        _endConditions = _levelData[_levelIndex].EndConditions;
        UpdateConditionText();
    }