public void GenerateCodeEditor() { transformGroup.Clear(); Transform[] children = CacheTransform.GetComponentsInChildren <Transform>(true); for (int i = 0; i < children.Length; i++) { Transform child = children[i]; string fullName = child.name; string[] tmpName = fullName.Split('_'); if (tmpName.Length > 1) { Type type; if (name_type.TryGetValue(tmpName[0], out type)) { transformGroup.Add(child, type); } } } //读取 StreamReader streamReader = new StreamReader(UI_TEMPLATE_PATH, Encoding.UTF8); string ClassText = streamReader.ReadToEnd(); streamReader.Close(); //生成 UIBase uIBase = GetComponent <UIBase>(); string uiBasePath = StringPool.Format(Application.dataPath + "/Lemon/Scripts/UI/{0}/{1}_Generate.cs", uIBase.name, uIBase.name); StreamWriter streamWriter = new StreamWriter(uiBasePath, false, Encoding.UTF8); //添加自动化的变量 StringBuilder stringBuilder = StringPool.GetStringBuilder(); stringBuilder.Append("\n"); Dictionary <Transform, Type> .Enumerator enumerator = transformGroup.GetEnumerator(); while (enumerator.MoveNext()) { string name = enumerator.Current.Key.name; Type type = enumerator.Current.Value; stringBuilder.Append(" public " + type.Name + " " + name + "; "); stringBuilder.Append("\n"); } ClassText = ClassText.Replace("UITemplate", uIBase.name); ClassText = ClassText.Replace(KEY_VARIABLE, KEY_VARIABLE + stringBuilder.ToString()); //添加自动化的变量路径 stringBuilder = StringPool.GetStringBuilder(); stringBuilder.Append("\n"); enumerator = transformGroup.GetEnumerator(); while (enumerator.MoveNext()) { Transform childTransform = enumerator.Current.Key; Type type = enumerator.Current.Value; stringBuilder.Append(" " + childTransform.name + " = " + "CacheTransform.Find(\"" + UtilityEditor.GetPath(childTransform, CacheTransform) + "\").GetComponent<" + type.Name + ">();\n"); } ClassText = ClassText.Replace(KEY_PATH, KEY_PATH + stringBuilder.ToString()); streamWriter.Write(ClassText); streamWriter.Close(); UnityEditor.AssetDatabase.Refresh(); }