[Show, Category(Plural)] void ClearPlurals() { IntLists.Clear(); StringLists.Clear(); FloatLists.Clear(); BoolLists.Clear(); Vector3Lists.Clear(); ColorLists.Clear(); }
/// <summary> /// Adds a range of values to the internal list of the specified generator /// </summary> /// <typeparam name="T">Type of values of the list</typeparam> /// <param name="list">Values to add</param> /// <param name="listType">The generator to update</param> public void AddList <T>(IList <T> list, StringLists listType) { GeneratorType generatorType = GeneratorType.PersonName; switch (listType) { case StringLists.Address: generatorType = GeneratorType.Address; break; case StringLists.CompanyName: generatorType = GeneratorType.CompanyName; break; case StringLists.PersonName: generatorType = GeneratorType.PersonName; break; } ValueFromListGenerator <T> generator = (ValueFromListGenerator <T>)getGenerator(generatorType); generator.AddRange(list); }
public void ClearBlackBoard() { Objects.Clear(); GameObjects.Clear(); Transforms.Clear(); Vectors.Clear(); ScriptableObjects.Clear(); Strings.Clear(); Floats.Clear(); Ints.Clear(); Bools.Clear(); ObjectLists.Clear(); GameObjectLists.Clear(); TransformLists.Clear(); VectorLists.Clear(); ScriptableObjectLists.Clear(); StringLists.Clear(); FloatLists.Clear(); IntLists.Clear(); BoolLists.Clear(); }