private void MakeTxt()
    {
        StringBuilder txtInfo = new StringBuilder();

        txtInfo.Append(StringFormat.GetExportMemoryInfo(monoProperty));
        txtInfo.Append(StringFormat.GetExportMemoryInfo(textureProperty));
        txtInfo.Append(StringFormat.GetExportMemoryInfo(meshProperty));
        txtInfo.Append(StringFormat.GetExportMemoryInfo(animationProperty));
        txtInfo.Append(StringFormat.GetExportMemoryInfo(audioProperty));
        txtInfo.Append(StringFormat.GetExportCountInfo(gameobjectProperty));

        txtInfo.Append(StringFormat.GetExportCountInfo(drawCallProperty));
        txtInfo.Append(StringFormat.GetExportCountInfo(fpsProperty));
        txtInfo.Append(StringFormat.GetExportGeometryInfo(trisProperty));

        txtInfo.Append(StringFormat.GetExportTimeConsumingInfo(renderingTimeProperty));
        txtInfo.Append(StringFormat.GetExportTimeConsumingInfo(animationTimeProperty));
        txtInfo.Append(StringFormat.GetExportTimeConsumingInfo(scriptsTimeProperty));
        txtInfo.Append(StringFormat.GetExportTimeConsumingInfo(uiTimeProperty));

        Debug.Log(txtInfo.ToString());
        File.WriteAllText(MainEditor.labelTitle + ".txt", txtInfo.ToString(), Encoding.UTF8);
    }