public readonly long ComputeElementIndex(LongIndex3D index) => Stride3D.ComputeElementIndex(this, index);
public readonly long ComputeBufferLength(LongIndex3D extent) => Stride3D.ComputeBufferLength(this, extent);
public readonly int ComputeElementIndex(Index3D index) => Stride3D.ComputeElementIndex(this, index);
public readonly int ComputeBufferLength(Index3D extent) => Stride3D.ComputeBufferLength(this, extent);