// Use this for initialization void Start() { timer = transform.Find("Timer").GetComponent <Text>(); damageAmpText = transform.Find("DamageAmp").GetComponent <Text>(); damageAmpStretch = damageAmpText.GetComponent <StretchText>(); StartCoroutine(UpdateTimer()); StartCoroutine(UpdateDamageAmp()); }
// Use this for initialization void Awake() { textField = GetComponent <Text>(); damageStretch = GetComponent <StretchText>(); }