void YesRender() { WebPage.gameObject.SetActive(true); ForeClose.gameObject.SetActive(true); string name = information[2]; float lat = float.Parse(information[0]); float lon = float.Parse(information[1]); StreetViewObject obj = GetStreetObject(name, lat, lon); print(information[2]); //SphereObject.GetComponent<StreetViewCube>().Latitude = obj.latitude; //SphereObject.GetComponent<StreetViewCube>().Longitude = obj.longitude; _streetViewCube.Latitude = obj.latitude; _streetViewCube.Longitude = obj.longitude; PlaceName.GetComponent <VTextInterface>().RenderText = name; if (information[3] == "1") { ForeClose.GetComponent <VTextInterface>().RenderText = "Likely to be foreclosed"; } if (information[3] == "0") { ForeClose.GetComponent <VTextInterface>().RenderText = "Unlikely to be foreclosed"; } if (RenderPage == 0) { WebPage.gameObject.SetActive(false); } information.Clear(); }
StreetViewObject GetStreetObject(string location, float latitude, float longitude) { StreetViewObject obj = new StreetViewObject(); obj.location = location; obj.latitude = latitude; obj.longitude = longitude; return(obj); }