public NetworkPathForBuy GetNetworkPathForBuy(StreetPaths streetPaths, int[] builds) { Vector3 start = new Vector3((float)streetPaths.StartX, 0, (float)streetPaths.StartY); Vector3 end = new Vector3((float)streetPaths.EndX, 0, (float)streetPaths.EndY); return(new NetworkPathForBuy(IdPathForBuy, streetPaths.NamePath, streetPaths.IdStreetParent, streetPaths.Renta, start, end, IdPlayer, builds, PriceStreetPath, streetPaths.IsBridge, streetPaths.NameOfPrefab, isBlocked)); }
public bool UpdateObject(StreetPaths path) { return(_connection.Update(path) == 1); }