//============================== // 関数 //============================== /// <summary> /// /// </summary> public LocalMovieDatabase(string prefix, string path, MovieConfig config) { var database = new StreamingAssetsDatabase(path); m_table = Build(prefix, database.AssetList); m_config = config; }
/// <summary> /// Loads all input profiles from the defs. /// </summary> public static void LoadProfiles() { InGameDebug.Log("-----BBInput: Loading input profiles..."); var profilesNode = StreamingAssetsDatabase.GetDef("Input.Profiles") as TydTable; foreach (var profileNode in profilesNode.Nodes) { Profiles.Add(BBInputProfile.FromTydTable(profileNode as TydTable)); } InGameDebug.Log("-----Input profiles loaded."); }
public static void LoadTypes() { _types = new List <CharacterType>(); _typeNameToType = new Dictionary <string, CharacterType>(); var tydNode = StreamingAssetsDatabase.GetDef("CharacterTypes") as TydCollection; foreach (var node in tydNode) { var type = CharacterType.FromTydTable(node as TydTable); _types.Add(type); _typeNameToType[type.FullName] = type; } }
private void SetDialogue(string s) { _inkStory = new Story(StreamingAssetsDatabase.GetDialogue(s)); }