public static void UnZipLightmap() { int count = SceneZip.sceneZipReader.ReadInt32(); byte[] zipbytes = SceneZip.sceneZipReader.ReadBytes(count); string dir = SceneZip.unZipPath + "\\Lightmap"; StreamZip.MultiUnzip(zipbytes, dir); }
public static void UnZipRegion() { int num = SceneZip.sceneZipReader.ReadInt32(); int num2 = SceneZip.sceneZipReader.ReadInt32(); int count = SceneZip.sceneZipReader.ReadInt32(); byte[] zipbytes = SceneZip.sceneZipReader.ReadBytes(count); string dir = string.Concat(new object[] { SceneZip.unZipPath, "\\", num, "_", num2 }); StreamZip.MultiUnzip(zipbytes, dir); }