Example #1
0
        public void Read(StreamHandler Reader)
        {
            Flags = (SpellCastTargetFlags)Reader.ReadUInt32();

            if ((Flags & (
                SpellCastTargetFlags.Unit   | SpellCastTargetFlags.Unk2 |
                SpellCastTargetFlags.Object |
                SpellCastTargetFlags.Corpse | SpellCastTargetFlags.PvPCorpse
                )) != 0)
                TargetUnit = Reader.ReadPackedGuid();

            if ((Flags & (SpellCastTargetFlags.Item | SpellCastTargetFlags.TradeItem)) != 0)
                TargetItem = Reader.ReadPackedGuid();

            if ((Flags & SpellCastTargetFlags.SourceLocation) != 0)
            {
                SourceTransportGuid = Reader.ReadPackedGuid();
                SourceLocation = Reader.ReadVector3();
            }

            if ((Flags & SpellCastTargetFlags.DestLocation) != 0)
            {
                DestTransportGuid = Reader.ReadPackedGuid();
                DestLocation = Reader.ReadVector3();
            }

            if ((Flags & SpellCastTargetFlags.String) != 0)
                StringTarget = Reader.ReadCString();
        }
Example #2
0
        public void Read(StreamHandler Reader)
        {
            Flags = (SpellCastTargetFlags)Reader.ReadUInt32();

            if ((Flags & (
                     SpellCastTargetFlags.Unit | SpellCastTargetFlags.Unk2 |
                     SpellCastTargetFlags.Object |
                     SpellCastTargetFlags.Corpse | SpellCastTargetFlags.PvPCorpse
                     )) != 0)
            {
                TargetUnit = Reader.ReadPackedGuid();
            }

            if ((Flags & (SpellCastTargetFlags.Item | SpellCastTargetFlags.TradeItem)) != 0)
            {
                TargetItem = Reader.ReadPackedGuid();
            }

            if ((Flags & SpellCastTargetFlags.SourceLocation) != 0)
            {
                SourceTransportGuid = Reader.ReadPackedGuid();
                SourceLocation      = Reader.ReadVector3();
            }

            if ((Flags & SpellCastTargetFlags.DestLocation) != 0)
            {
                DestTransportGuid = Reader.ReadPackedGuid();
                DestLocation      = Reader.ReadVector3();
            }

            if ((Flags & SpellCastTargetFlags.String) != 0)
            {
                StringTarget = Reader.ReadCString();
            }
        }
Example #3
0
        public override void Read(StreamHandler Reader)
        {
            Caster = Reader.ReadPackedGuid();
            CastInvoker = Reader.ReadPackedGuid();
            CastId = Reader.ReadByte();
            SpellId = Reader.ReadUInt32();
            Flags = (CastFlags)Reader.ReadUInt32();
            Unk43 = Reader.ReadUInt32();
            CastTime = Reader.ReadUInt32();

            byte hits = Reader.ReadByte();
            Hits.Capacity = hits;
            for (byte i = 0; i < hits; ++i)
                Hits.Add(Reader.ReadGuid());

            byte misses = Reader.ReadByte();
            Misses.Capacity = misses;
            for (byte i = 0; i < misses; ++i)
            {
                var miss = new MissData();
                miss.Read(Reader);
                Misses.Add(miss);
            }

            TargetData.Read(Reader);

            if ((Flags & CastFlags.PredictedPower) != 0)
                PredictedPower = Reader.ReadUInt32();

            if ((Flags & CastFlags.RuneStates) != 0)
            {
                RunesBefore = (RuneStates)Reader.ReadByte();
                RunesAfter = (RuneStates)Reader.ReadByte();
                for (int i = 0; i < RuneCooldowns.Length; ++i)
                    RuneCooldowns[i] = Reader.ReadByte();
            }

            if ((Flags & CastFlags.Unk0x00020000) != 0)
            {
                Unk0x20000_Float = Reader.ReadSingle();
                Unk0x20000_UInt32 = Reader.ReadUInt32();
            }

            if ((Flags & CastFlags.Ammo) != 0)
            {
                ProjectileDisplayId = Reader.ReadUInt32();
                ProjectileInventoryType = (InventorySlotType)Reader.ReadUInt32();
            }

            if ((Flags & CastFlags.Unk0x00080000) != 0)
            {
                Unk0x80000_UInt32_1 = Reader.ReadUInt32();
                Unk0x80000_UInt32_2 = Reader.ReadUInt32();
            }

            if ((TargetData.Flags & SpellCastTargetFlags.DestLocation) != 0)
                DestLocationCounter = Reader.ReadByte();

            if ((TargetData.Flags & SpellCastTargetFlags.Unk4) != 0)
            {
                uint count = Reader.ReadUInt32();
                Unk4_Count = count;
                Unk4_List.Capacity = (int)count;

                for (uint i = 0; i < count; ++i)
                {
                    Vector3 v3 = Reader.ReadVector3();
                    WowGuid guid = Reader.ReadGuid();
                    Unk4_List.Add(new KeyValuePair<WowGuid, Vector3>(guid, v3));
                    if (guid.IsEmpty)
                        break;
                }
            }
        }
Example #4
0
        public override void Read(StreamHandler Reader)
        {
            Caster      = Reader.ReadPackedGuid();
            CastInvoker = Reader.ReadPackedGuid();
            CastId      = Reader.ReadByte();
            SpellId     = Reader.ReadUInt32();
            Flags       = (CastFlags)Reader.ReadUInt32();
            Unk43       = Reader.ReadUInt32();
            CastTime    = Reader.ReadUInt32();

            byte hits = Reader.ReadByte();

            Hits.Capacity = hits;
            for (byte i = 0; i < hits; ++i)
            {
                Hits.Add(Reader.ReadGuid());
            }

            byte misses = Reader.ReadByte();

            Misses.Capacity = misses;
            for (byte i = 0; i < misses; ++i)
            {
                var miss = new MissData();
                miss.Read(Reader);
                Misses.Add(miss);
            }

            TargetData.Read(Reader);

            if ((Flags & CastFlags.PredictedPower) != 0)
            {
                PredictedPower = Reader.ReadUInt32();
            }

            if ((Flags & CastFlags.RuneStates) != 0)
            {
                RunesBefore = (RuneStates)Reader.ReadByte();
                RunesAfter  = (RuneStates)Reader.ReadByte();
                for (int i = 0; i < RuneCooldowns.Length; ++i)
                {
                    RuneCooldowns[i] = Reader.ReadByte();
                }
            }

            if ((Flags & CastFlags.Unk0x00020000) != 0)
            {
                Unk0x20000_Float  = Reader.ReadSingle();
                Unk0x20000_UInt32 = Reader.ReadUInt32();
            }

            if ((Flags & CastFlags.Ammo) != 0)
            {
                ProjectileDisplayId     = Reader.ReadUInt32();
                ProjectileInventoryType = (InventorySlotType)Reader.ReadUInt32();
            }

            if ((Flags & CastFlags.Unk0x00080000) != 0)
            {
                Unk0x80000_UInt32_1 = Reader.ReadUInt32();
                Unk0x80000_UInt32_2 = Reader.ReadUInt32();
            }

            if ((TargetData.Flags & SpellCastTargetFlags.DestLocation) != 0)
            {
                DestLocationCounter = Reader.ReadByte();
            }

            if ((TargetData.Flags & SpellCastTargetFlags.Unk4) != 0)
            {
                uint count = Reader.ReadUInt32();
                Unk4_Count         = count;
                Unk4_List.Capacity = (int)count;

                for (uint i = 0; i < count; ++i)
                {
                    Vector3 v3   = Reader.ReadVector3();
                    WowGuid guid = Reader.ReadGuid();
                    Unk4_List.Add(new KeyValuePair <WowGuid, Vector3>(guid, v3));
                    if (guid.IsEmpty)
                    {
                        break;
                    }
                }
            }
        }
Example #5
0
        /// <summary>
        /// Reads the spline info from the current stream,
        /// advancing the current position by spline info's size.
        /// </summary>
        public static SplineInfo ReadSplineInfo(this StreamHandler Reader)
        {
            var info = new SplineInfo();

            var flags = info.Flags = (SplineFlags)Reader.ReadUInt32();

            if ((flags & SplineFlags.FinalPoint) != SplineFlags.None)
            {
                info.FinalPoint = Reader.ReadVector3();
            }

            if ((flags & SplineFlags.FinalTarget) != SplineFlags.None)
            {
                info.FinalGuid = Reader.ReadGuid();
            }

            if ((flags & SplineFlags.FinalOrient) != SplineFlags.None)
            {
                info.FinalRotation = Reader.ReadSingle();
            }

            info.CurrentTime        = Reader.ReadUInt32();
            info.FullTime           = Reader.ReadUInt32();
            info.Unknown1           = Reader.ReadUInt32();
            info.DurationMultiplier = Reader.ReadSingle();
            info.UnknownFloat2      = Reader.ReadSingle();
            info.UnknownFloat3      = Reader.ReadSingle();
            info.Unknown2           = Reader.ReadUInt32();
            int count = Reader.ReadInt32();

            var points = info.Points;

            points.Capacity = count;
            for (int i = 0; i < count; ++i)
            {
                points.Add(Reader.ReadVector3());
            }

            if ((flags & (SplineFlags.Flying | SplineFlags.CatMullRom)) != 0)
            {
                if ((flags & SplineFlags.Cyclic) != 0)
                {
                    points.RemoveAt(0);

                    if ((flags & SplineFlags.EnterCycle) != 0)
                    {
                        points.RemoveAt(0);
                    }

                    points.RemoveAt(points.Count - 1);
                    points.RemoveAt(points.Count - 1);
                }
                else
                {
                    points.RemoveAt(0);
                    points.RemoveAt(points.Count - 1);
                }
            }

            info.SplineMode = (SplineMode)Reader.ReadByte();
            info.EndPoint   = Reader.ReadVector3();

            return(info);
        }