Example #1
0
        public NetLogic()
        {
            // Setup and launch network service
            AppId      = NetworkManager.instance.appID;
            AppVersion = NetworkManager.instance.gameVersion;

            AutoJoinLobby = true;

            // Register custom type handlers
            StreamCustomTypes.Register();
            // StreamINightTypes.Register();   // Specific to Impurrishable Night

                  #if UNITY_WEBGL
            Debug.Log("Using secure websockets");
            this.TransportProtocol = ConnectionProtocol.WebSocketSecure;
                  #endif

            if (ConnectToNameServer())
            {
                Debug.Log("Connecting to Name Server");
            }
            else
            {
                Debug.Log("Name server connection failed.");
            }
        }
Example #2
0
        public NetLogic()
        {
            // Setup and launch network service
            AppId      = NetworkManager.instance.appID;
            AppVersion = NetworkManager.instance.gameVersion;

            AutoJoinLobby = true;

            // Register custom type handlers
            StreamCustomTypes.Register();

#if UNITY_WEBGL
            Debug.Log("Using secure websockets");
            this.TransportProtocol = ConnectionProtocol.WebSocketSecure;
#endif
        }