Example #1
0
        void ProcessInput(double delta)
        {
            if (paused)
            {
                return;
            }
            input.Update();

            if (!ui.KeyboardGrabbed)
            {
                if (input.ActionDown(InputAction.ID_THROTTLEUP))
                {
                    shipInput.Throttle += (float)(delta);
                    shipInput.Throttle  = MathHelper.Clamp(shipInput.Throttle, 0, 1);
                }

                else if (input.ActionDown(InputAction.ID_THROTTLEDOWN))
                {
                    shipInput.Throttle -= (float)(delta);
                    shipInput.Throttle  = MathHelper.Clamp(shipInput.Throttle, 0, 1);
                }
            }

            StrafeControls strafe = StrafeControls.None;

            if (!ui.KeyboardGrabbed)
            {
                if (input.ActionDown(InputAction.ID_STRAFELEFT))
                {
                    strafe |= StrafeControls.Left;
                }
                if (input.ActionDown(InputAction.ID_STRAFERIGHT))
                {
                    strafe |= StrafeControls.Right;
                }
                if (input.ActionDown(InputAction.ID_STRAFEUP))
                {
                    strafe |= StrafeControls.Up;
                }
                if (input.ActionDown(InputAction.ID_STRAFEDOWN))
                {
                    strafe |= StrafeControls.Down;
                }
            }

            var pc = player.PhysicsComponent;

            shipInput.Viewport = new Vector2(Game.Width, Game.Height);
            shipInput.Camera   = camera;
            if (isLeftDown || mouseFlight)
            {
                var mX = Game.Mouse.X;
                var mY = Game.Mouse.Y;
                camera.MousePosition = new Vector2(
                    mX, Game.Height - mY
                    );
                shipInput.MouseFlight   = true;
                shipInput.MousePosition = new Vector2(mX, mY);
                camera.MouseFlight      = true;
            }
            else
            {
                shipInput.MouseFlight = false;
                camera.MouseFlight    = false;
            }
            control.CurrentStrafe = strafe;
            var obj = GetSelection(Game.Mouse.X, Game.Mouse.Y);

            if (ui.MouseWanted(Game.Mouse.X, Game.Mouse.Y))
            {
                current_cur = cur_arrow;
            }
            else
            {
                current_cur = obj == null ? cur_cross : cur_reticle;
            }
            var end   = Vector3Ex.UnProject(new Vector3(Game.Mouse.X, Game.Mouse.Y, 1f), camera.Projection, camera.View, new Vector2(Game.Width, Game.Height));
            var start = Vector3Ex.UnProject(new Vector3(Game.Mouse.X, Game.Mouse.Y, 0), camera.Projection, camera.View, new Vector2(Game.Width, Game.Height));
            var dir   = (end - start).Normalized();
            var tgt   = start + (dir * 400);

            weapons.AimPoint = tgt;

            if (world.Physics.PointRaycast(player.PhysicsComponent.Body, start, dir, 1000, out var contactPoint, out var po))
            {
                weapons.AimPoint = contactPoint;
            }


            if (Game.Mouse.IsButtonDown(MouseButtons.Right))
            {
                weapons.FireAll();
            }
            if (world.Projectiles.HasQueued)
            {
                session.RpcServer.FireProjectiles(world.Projectiles.GetQueue());
            }
        }
Example #2
0
        void ProcessInput(TimeSpan delta)
        {
            moffset  = (new Vector2(Game.Mouse.X, Game.Mouse.Y) - new Vector2(Game.Width / 2, Game.Height / 2));
            moffset *= new Vector2(1f / Game.Width, 1f / Game.Height);
            moffset *= 2;

            input.Update();

            if (!hud.TextEntry)
            {
                if (input.ActionDown(InputAction.ID_THROTTLEUP))
                {
                    Velocity += (float)(delta.TotalSeconds * ACCEL);
                    Velocity  = MathHelper.Clamp(Velocity, 0, MAX_VELOCITY);
                }

                else if (input.ActionDown(InputAction.ID_THROTTLEDOWN))
                {
                    Velocity -= (float)(delta.TotalSeconds * ACCEL);
                    Velocity  = MathHelper.Clamp(Velocity, 0, MAX_VELOCITY);
                }
            }

            StrafeControls strafe = StrafeControls.None;

            if (!hud.TextEntry)
            {
                if (input.ActionDown(InputAction.ID_STRAFELEFT))
                {
                    strafe |= StrafeControls.Left;
                }
                if (input.ActionDown(InputAction.ID_STRAFERIGHT))
                {
                    strafe |= StrafeControls.Right;
                }
                if (input.ActionDown(InputAction.ID_STRAFEUP))
                {
                    strafe |= StrafeControls.Up;
                }
                if (input.ActionDown(InputAction.ID_STRAFEDOWN))
                {
                    strafe |= StrafeControls.Down;
                }
            }

            var pc = player.PhysicsComponent;

            if (Game.Mouse.IsButtonDown(MouseButtons.Left) || mouseFlight)
            {
                control.PlayerPitch = -moffset.Y;
                control.PlayerYaw   = -moffset.X;
            }
            else
            {
                control.PlayerPitch = control.PlayerYaw = 0;
            }

            control.CurrentStrafe = strafe;
            //control.EnginePower = Velocity / MAX_VELOCITY;
            var obj = GetSelection(Game.Mouse.X, Game.Mouse.Y);

            current_cur = obj == null ? cur_arrow : cur_reticle;
            if (Game.Mouse.IsButtonDown(MouseButtons.Right))
            {
                var newselected = GetSelection(Game.Mouse.X, Game.Mouse.Y);
                selected           = newselected;
                hud.SelectedObject = selected;
            }
        }
        void ProcessInput(TimeSpan delta)
        {
            moffset  = (new Vector2(Game.Mouse.X, Game.Mouse.Y) - new Vector2(Game.Width / 2, Game.Height / 2));
            moffset *= new Vector2(1f / Game.Width, 1f / Game.Height);
            moffset *= 2;

            input.Update();

            if (!hud.TextEntry)
            {
                if (input.ActionDown(InputAction.ID_THROTTLEUP))
                {
                    control.EnginePower += (float)(delta.TotalSeconds);
                    control.EnginePower  = MathHelper.Clamp(control.EnginePower, 0, 1);
                }

                else if (input.ActionDown(InputAction.ID_THROTTLEDOWN))
                {
                    control.EnginePower -= (float)(delta.TotalSeconds);
                    control.EnginePower  = MathHelper.Clamp(control.EnginePower, 0, 1);
                }
            }

            StrafeControls strafe = StrafeControls.None;

            if (!hud.TextEntry)
            {
                if (input.ActionDown(InputAction.ID_STRAFELEFT))
                {
                    strafe |= StrafeControls.Left;
                }
                if (input.ActionDown(InputAction.ID_STRAFERIGHT))
                {
                    strafe |= StrafeControls.Right;
                }
                if (input.ActionDown(InputAction.ID_STRAFEUP))
                {
                    strafe |= StrafeControls.Up;
                }
                if (input.ActionDown(InputAction.ID_STRAFEDOWN))
                {
                    strafe |= StrafeControls.Down;
                }
            }

            var pc = player.PhysicsComponent;

            if (Game.Mouse.IsButtonDown(MouseButtons.Left) || mouseFlight)
            {
                control.PlayerPitch = -moffset.Y;
                control.PlayerYaw   = -moffset.X;

                var mX = Game.Mouse.X;
                var mY = Game.Mouse.Y;
                camera.MousePosition = new Vector2(
                    mX, Game.Height - mY
                    );
                camera.MouseFlight = true;
            }
            else
            {
                control.PlayerPitch = control.PlayerYaw = 0;
                camera.MouseFlight  = false;
            }

            control.CurrentStrafe = strafe;
            //control.EnginePower = Velocity / MAX_VELOCITY;
            var obj = GetSelection(Game.Mouse.X, Game.Mouse.Y);

            current_cur = obj == null ? cur_arrow : cur_reticle;

            var ep   = UnProject(new Vector3(Game.Mouse.X, Game.Mouse.Y, 0.25f), camera.Projection, camera.View, new Vector2(Game.Width, Game.Height));
            var tgt  = UnProject(new Vector3(Game.Mouse.X, Game.Mouse.Y, 0f), camera.Projection, camera.View, new Vector2(Game.Width, Game.Height));
            var dir  = (tgt - ep).Normalized();
            var dir2 = new Matrix3(player.PhysicsComponent.Body.Transform.ClearTranslation()) * Vector3.UnitZ;

            tgt += dir * 750;
            weapons.AimPoint = tgt;

            if (!Game.Mouse.IsButtonDown(MouseButtons.Left) && Game.TotalTime - lastDown < 0.25)
            {
                var newselected = GetSelection(Game.Mouse.X, Game.Mouse.Y);
                if (newselected != null)
                {
                    selected = newselected;
                }
            }
            if (Game.Mouse.IsButtonDown(MouseButtons.Right))
            {
                weapons.FireAll();
            }
        }
Example #4
0
        void ProcessInput(TimeSpan delta)
        {
            input.Update();

            if (!ui.KeyboardGrabbed)
            {
                if (input.ActionDown(InputAction.ID_THROTTLEUP))
                {
                    shipInput.Throttle += (float)(delta.TotalSeconds);
                    shipInput.Throttle  = MathHelper.Clamp(shipInput.Throttle, 0, 1);
                }

                else if (input.ActionDown(InputAction.ID_THROTTLEDOWN))
                {
                    shipInput.Throttle -= (float)(delta.TotalSeconds);
                    shipInput.Throttle  = MathHelper.Clamp(shipInput.Throttle, 0, 1);
                }
            }

            StrafeControls strafe = StrafeControls.None;

            if (!ui.KeyboardGrabbed)
            {
                if (input.ActionDown(InputAction.ID_STRAFELEFT))
                {
                    strafe |= StrafeControls.Left;
                }
                if (input.ActionDown(InputAction.ID_STRAFERIGHT))
                {
                    strafe |= StrafeControls.Right;
                }
                if (input.ActionDown(InputAction.ID_STRAFEUP))
                {
                    strafe |= StrafeControls.Up;
                }
                if (input.ActionDown(InputAction.ID_STRAFEDOWN))
                {
                    strafe |= StrafeControls.Down;
                }
            }

            var pc = player.PhysicsComponent;

            shipInput.Viewport = new Vector2(Game.Width, Game.Height);
            shipInput.Camera   = camera;
            if (Game.Mouse.IsButtonDown(MouseButtons.Left) || mouseFlight)
            {
                var mX = Game.Mouse.X;
                var mY = Game.Mouse.Y;
                camera.MousePosition = new Vector2(
                    mX, Game.Height - mY
                    );
                shipInput.MouseFlight   = true;
                shipInput.MousePosition = new Vector2(mX, mY);
                camera.MouseFlight      = true;
            }
            else
            {
                shipInput.MouseFlight = false;
                camera.MouseFlight    = false;
            }
            control.CurrentStrafe = strafe;
            //control.EnginePower = Velocity / MAX_VELOCITY;
            var obj = GetSelection(Game.Mouse.X, Game.Mouse.Y);

            current_cur = obj == null ? cur_arrow : cur_reticle;

            var ep  = Vector3Ex.UnProject(new Vector3(Game.Mouse.X, Game.Mouse.Y, 0.25f), camera.Projection, camera.View, new Vector2(Game.Width, Game.Height));
            var tgt = Vector3Ex.UnProject(new Vector3(Game.Mouse.X, Game.Mouse.Y, 0f), camera.Projection, camera.View, new Vector2(Game.Width, Game.Height));
            var dir = (tgt - ep).Normalized();

            weapons.AimPoint = tgt;

            if (!Game.Mouse.IsButtonDown(MouseButtons.Left) && Game.TotalTime - lastDown < 0.25)
            {
                var newselected = GetSelection(Game.Mouse.X, Game.Mouse.Y);
                if (newselected != null)
                {
                    selected = newselected;
                }
            }
            if (Game.Mouse.IsButtonDown(MouseButtons.Right))
            {
                weapons.FireAll();
            }
        }
Example #5
0
        void ProcessInput(TimeSpan delta)
        {
            moffset  = (new Vector2(Game.Mouse.X, Game.Mouse.Y) - new Vector2(Game.Width / 2, Game.Height / 2));
            moffset *= new Vector2(1f / Game.Width, 1f / Game.Height);
            moffset *= 2;

            input.Update();

            if (!hud.TextEntry)
            {
                if (input.ActionDown(InputAction.ID_THROTTLEUP))
                {
                    Velocity += (float)(delta.TotalSeconds * ACCEL);
                    Velocity  = MathHelper.Clamp(Velocity, 0, MAX_VELOCITY);
                }

                else if (input.ActionDown(InputAction.ID_THROTTLEDOWN))
                {
                    Velocity -= (float)(delta.TotalSeconds * ACCEL);
                    Velocity  = MathHelper.Clamp(Velocity, 0, MAX_VELOCITY);
                }
            }

            StrafeControls strafe = StrafeControls.None;

            if (!hud.TextEntry)
            {
                if (input.ActionDown(InputAction.ID_STRAFELEFT))
                {
                    strafe |= StrafeControls.Left;
                }
                if (input.ActionDown(InputAction.ID_STRAFERIGHT))
                {
                    strafe |= StrafeControls.Right;
                }
                if (input.ActionDown(InputAction.ID_STRAFEUP))
                {
                    strafe |= StrafeControls.Up;
                }
                if (input.ActionDown(InputAction.ID_STRAFEDOWN))
                {
                    strafe |= StrafeControls.Down;
                }
            }

            var pc = player.PhysicsComponent;

            if (Game.Mouse.IsButtonDown(MouseButtons.Left) || mouseFlight)
            {
                control.PlayerPitch = -moffset.Y;
                control.PlayerYaw   = -moffset.X;
            }
            else
            {
                control.PlayerPitch = control.PlayerYaw = 0;
            }

            control.CurrentStrafe = strafe;
            //control.EnginePower = Velocity / MAX_VELOCITY;
            var obj = GetSelection(Game.Mouse.X, Game.Mouse.Y);

            current_cur = obj == null ? cur_arrow : cur_reticle;
            if (Game.Mouse.IsButtonDown(MouseButtons.Right))
            {
                var newselected = GetSelection(Game.Mouse.X, Game.Mouse.Y);
                selected           = newselected;
                hud.SelectedObject = selected;
            }
            var ep   = UnProject(new Vector3(Game.Mouse.X, Game.Mouse.Y, 0.25f), camera.Projection, camera.View, new Vector2(Game.Width, Game.Height));
            var tgt  = UnProject(new Vector3(Game.Mouse.X, Game.Mouse.Y, 0f), camera.Projection, camera.View, new Vector2(Game.Width, Game.Height));
            var dir  = (tgt - ep).Normalized();
            var dir2 = new Matrix3(player.PhysicsComponent.Body.Transform.ClearTranslation()) * Vector3.UnitZ;

            tgt += dir * 750;
            //Console.WriteLine("{0}: {1} {2}", tgt, dir, dir2);
            weapons.AimPoint = tgt;
        }