public void Process(StoryState state) { state.ResetWaitEvent(); if (Logic.Graphics.Renderers.Screen.ScreenRenderer.RenderOptions.StoryBackground != null) { Logic.Graphics.Renderers.Screen.ScreenRenderer.RenderOptions.StoryBackground = null; } }
public void Process(StoryState state) { state.ResetWaitEvent(); if (Logic.Graphics.Renderers.Screen.ScreenRenderer.RenderOptions.StoryBackground != null) { Logic.Graphics.Renderers.Screen.ScreenRenderer.RenderOptions.StoryBackground = null; } }
public void Process(StoryState state) { this.storyState = state; state.ResetWaitEvent(); Components.ScreenImageOverlay imageOverlay = new Components.ScreenImageOverlay(file, imageID, x, y); imageOverlay.LoadImage(); Logic.Graphics.Renderers.Screen.ScreenRenderer.RenderOptions.ScreenImageOverlays.Add(imageOverlay); }
public void Process(StoryState state) { state.ResetWaitEvent(); Music.Music.AudioPlayer.StopMusic(); }
public void Process(StoryState state) { this.storyState = state; state.ResetWaitEvent(); Components.ScreenImageOverlay imageOverlay = new Components.ScreenImageOverlay(file, imageID, x, y); imageOverlay.LoadImage(); Logic.Graphics.Renderers.Screen.ScreenRenderer.RenderOptions.ScreenImageOverlays.Add(imageOverlay); }
public void Process(StoryState state) { state.ResetWaitEvent(); Music.Music.AudioPlayer.StopMusic(); }