Example #1
0
        private void Subscriber(StoryEvent param)
        {
            switch (param.Type)
            {
            case StoryEventType.Comment:
                if (Config.IsSinglePageStatus(CurrentUIStatus))
                {
                    Frame rootFrame = App.GetWindowFrame();
                    if (rootFrame == null)
                    {
                        return;
                    }

                    NavigationManager.Instance.Navigate(rootFrame, typeof(CommentPage));
                }
                break;

            case StoryEventType.ShareToWeiBo:
                if (WeiboSharePopup.IsOpen)
                {
                    break;
                }

                WeiboSharePopup.IsOpen = true;
                PostMsg.Text           = string.Format($"{VM.MainHtmlContent.Title} {VM.MainHtmlContent.Share_Url}");
                Animator.Use(AnimationType.ZoomInDown).SetDuration(TimeSpan.FromMilliseconds(800)).PlayOn(WeiboSharePopup, () =>
                {
                    var transform     = (CompositeTransform)AnimUtil.PrepareTransform(WeiboSharePopup, typeof(CompositeTransform));
                    transform.CenterX = transform.CenterY = 0;
                });
                break;
            }
        }
Example #2
0
        static public bool Act(ref Item item)
        {
            string name = item.dictName;

            if (item.takeEvent != null)
            {
                StoryEvent se = new StoryEvent(item.takeEvent);
                return(StoryPoints.RunStoryEvent(se));
            }
            else
            {
                if (new string[] { "door", "airVent", "wall", "ceiling", "floor" }.Contains(item.genericType))
                {
                    return(PartOfBuilding(name));
                }
                else if (item.portable)
                {
                    return(TakeItem(ref item));
                }
                else
                {
                    return(TooHeavy(item.commonDescription));
                }
            }
        }
        public void PrepareStoryEvent(StoryEvent storyEvent, Stats stats)
        {
            storyEvent.DisplayText = string.Empty;

            foreach (var append in storyEvent.DisplayAppendText)
            {
                storyEvent.DisplayText += textTransformer.TransformText(append, stats);
                storyEvent.DisplayText += DisplayConstants.BreakBetweenInfoBlocks;
            }

            storyEvent.DisplayText += textTransformer.TransformText(storyEvent.RawText, stats);
            storyEvent.DisplayText += new ReferenceEntryDescriptionProcessor().ProcessDescriptionFromReferenceEntries(storyEvent.RawReferenceEntries);

            storyEvent.ButtonText = textTransformer.TransformText(storyEvent.RawButtonText, stats);

            if (string.IsNullOrEmpty(storyEvent.ButtonText))
            {
                storyEvent.ButtonText = DisplayConstants.DefaultButtonText(storyEvent.Type);
            }

            foreach (var choice in storyEvent.RawChoices)
            {
                ChoicePreparer.PrepareChoice(choice, stats);
            }
        }
Example #4
0
        public void GenerateStory_FindsWhetherStoryWasGenerated_ReturnsNotNull()
        {
            StoryEvent storyEvent = new StoryEvent
            {
                Value    = DateTime.Now.ToLongTimeString() + "-" + "Picture Taken",
                DateTime = DateTime.Now,
                Finished = true
            };

            Card card = new Card
            {
                Message      = "test",
                StoryEventId = storyEvent.Id,
                Type         = "1"
            };

            Picture picture = new Picture
            {
                Path    = "Test",
                EventId = storyEvent.Id
            };

            List <Database.Models.VoiceRecording> voiceRecordings = new List <Database.Models.VoiceRecording>
            {
                new Database.Models.VoiceRecording
                {
                    Path    = "Test",
                    EventId = storyEvent.Id
                }
            };

            _db.InsertEvent(true, storyEvent, card, picture, voiceRecordings);
            _storyGenerator.Create();
            Assert.IsNotNull(_db.GetAllStories(), "GenerateStory_FindsWhetherStoryWasGenerated_ReturnsNotNull: Did not return stories");
        }
Example #5
0
    // Update is called once per frame
    void Update()
    {
        if (!isInFight && StoryEvent.getIntroEvent() >= 2)
        {
            if (PlayerPrefs.GetInt("CreativeMode") == 0 && StoryEvent.getIntroEvent() >= 6)
            {
                ChangeArmed();
            }
            Unsheatled();
        }
        else
        {
            armed = true;
            Unsheatled();
        }
        Attack();
        if (armed)
        {
            Protection();
        }
        Inactif();
        Animation();

        if ((transform.position - labyrinthPlace).magnitude <= 3 && StoryEvent.getIntroEvent() == 2)
        {
            StoryEvent.IncrementIntroEvent();
        }
    }
Example #6
0
        public void FindDefaultPicture_FindThePictureFileName_ReturnsCorrectString()
        {
            StoryEvent storyEvent = new StoryEvent
            {
                Value    = DateTime.Now.ToLongTimeString() + "-" + "Card Tapped",
                DateTime = DateTime.Now,
                Finished = true
            };

            Card card = new Card
            {
                Message      = "test",
                StoryEventId = storyEvent.Id,
                Type         = "1"
            };

            var value = storyEvent.Value;

            _db.InsertEvent(true, storyEvent, card, null, null);
            var foundEvent = _db.FindEventByValue(value);
            var expected   = "leisureCard";
            var actual     = _storyGenerator.FindDefaultPicture(foundEvent);

            Assert.AreEqual(expected, actual, "FindDefaultPicture_FindThePictureFileName_ReturnsCorrectString: Incorrect default picture returned");
        }
Example #7
0
    void ReadStoryPrompt()
    {
        // Keep track of current story event
        current = StoryEvents[EventIndex];

        // Access Code
        AccessCode = current.AccessCode;
        Keypad.NewCode(AccessCode);

        // Display Access Code
        // TODO: put this in a co-routine so that it delays
        UI_Manager.MonitorPrompt(AccessCode);

        // Desired Line
        DesiredLine = current.DesiredLine;

        // Does this prompt say it should be scrambled?
        scrambleRequired = current.scrambleRequired;
        if (scrambleRequired == true)
        {
            Scrambler.ScrambleLine = current.DesiredLine;
            Scrambler.ScrambleType = current.KindOfScramble;
        }

        // Play Prompt Audio, 5 is the int being used for Prompt audio
        LineManager.SwitchAudioSource(5);
        LineManager.promptAudioSource.clip = current.PromptAudio;
        LineManager.promptAudioSource.Play();
    }
Example #8
0
 public void TryOpenActionWindow(StoryMapPoint point, StoryEvent storyEvent)
 {
     if (ActionWindow.CanShow())
     {
         ActionWindow.ShowWindow(point, storyEvent);
     }
 }
 public void RealizeEvent(StoryEvent storyEvent)
 {
     if (!EventIsRealized(storyEvent))
     {
         eventRealized.Add(storyEvent);
     }
 }
Example #10
0
    public void ModifyStats(StoryEvent storyEvent, StoryEvent.ResultOptions.ResultType resultType)
    {
        StoryEvent.ResultOptions resultStats = null;
        for (int i = 0; i < storyEvent.StoryResults.Count; i++)
        {
            if (storyEvent.StoryResults[i].Type == resultType)
            {
                resultStats = storyEvent.StoryResults[i];
                break;
            }
        }
        if (resultStats == null)
        {
            return;
        }

        var fs = FinalStatsHolder.Instance;

        fs.RedPower   += resultStats.ForceRed;
        fs.BluePower  += resultStats.ForceBlue;
        fs.RedDeaths  += resultStats.LostRed;
        fs.BlueDeaths += resultStats.LostBlue;
        fs.Aggression += resultStats.Aggression;
        if (resultType != StoryEvent.ResultOptions.ResultType.Nothing)
        {
            fs.ActionCount++;
        }
    }
Example #11
0
    void ExpireEvent()
    {
        if (_curEvent == null)
        {
            return;
        }
        EventManager.Fire(new Event_StoryPointDone()
        {
            EventId = _curEvent.Id, Point = this, ActionType = _actionType
        });
        //	Free = true;
        _curEvent   = null;
        _actionType = StoryEvent.ResultOptions.ResultType.Nothing;
        _liveTimer  = 0f;

        _seq = TweenHelper.ReplaceSequence(_seq);
        _seq.Append(transform.DOScale(0, 0.35f));
        _seq.AppendCallback(() =>
        {
            Image.enabled = false;
            SelectedObj.SetActive(false);
            Free          = true;
            _isPlaneFlyIn = false;
        });
    }
Example #12
0
        static public bool Open(ref Item item)
        {
            string name = item.dictName;

            if (item.openEvent != null)
            {
                StoryEvent se = new StoryEvent(item.takeEvent);
                return(StoryPoints.RunStoryEvent(se));
            }
            else if (!item.canOpen)
            {
                Console.WriteLine("There's nothing to open.");
                return(false);
            }
            else if (item.isOpen)
            {
                Console.WriteLine($"{item.commonDescription} is already open.");
                return(false);
            }
            else if (item.isLocked)
            {
                Console.WriteLine($"{item.commonDescription} is locked.");
                return(false);
            }
            else
            {
                item.isOpen = true;
                Console.WriteLine($"{item.commonDescription} is now open.");
                if (item.dictName == "flashlight")
                {
                    item.isLightSource = false;
                    item.canLight      = false;
                    if (Player.lightsCarried.Contains("flashlight"))
                    {
                        Player.lightsCarried.Remove("flashlight");
                    }
                    if (Player.lightsOn.Contains("flashlight"))
                    {
                        Player.lightsOn.Remove("flashlight");
                    }
                }
                if (item.itemsInside.Count > 0)
                {
                    Console.WriteLine("You now have access to the following");
                    foreach (string s in item.itemsInside)
                    {
                        Console.WriteLine($"    {Item.byName[s].commonDescription}");
                    }
                    if (Player.inventory.Contains(item.dictName))
                    {
                        Player.lessObviousInventory.AddRange(item.itemsInside);
                    }
                    else
                    {
                        Location.CurrentRoom.lessObviousItems.AddRange(item.itemsInside);
                    }
                }
                return(true);
            }
        }
    // Update is called once per frame
    void Update()
    {
        if(myEvent == StoryEvent.ev0){
            Globals.upperVoice = "\n\n\n                              Thanks For Playing";
            myEvent = StoryEvent.do_nothing;

        }
    }
Example #14
0
    //EVENTS

    public void DisplayEvent(StoryEvent story)
    {
        StoryEventPanel.titleText.text       = story.title;
        StoryEventPanel.descriptionText.text = story.description;
        StoryEventPanel.speakerImage.sprite  = story.sprite;

        StoryEventPanel.gameObject.SetActive(true);
    }
Example #15
0
 void ResetCurrents()
 {
     current          = null;
     DesiredLine      = 0;
     AccessCode       = 0;
     scrambleRequired = false;
     KindOfScramble   = 0;
 }
Example #16
0
    public static void LoseGame(string reason)
    {
        StoryEvent gameOver = new StoryEvent("You Lose", reason, null, new Reward());

        gameOver.restartGame = true;
        PlayEvent(gameOver);
        Debug.LogError("LOSE GAME: " + reason);
    }
Example #17
0
    public void DisplayText()
    {
        var nextStory = story.GetNextStory();

        story                = nextStory;
        storyText.text       = story.GetStoryText();
        storyTextShadow.text = story.GetStoryText();
        StartCoroutine(TextFade());
    }
Example #18
0
        private async Task <StoryEvent> GetNexEvent(string choice)
        {
            if (choice != "EBACK")
            {
                _evenement = await _dalStoryEvent.GetByNumber(choice);
            }

            return(_evenement);
        }
Example #19
0
    public void EnqueueStoryEvent(StoryEventType type, object caller, object [] parameters)
    {
        StoryEvent storyEvent = new StoryEvent();

        storyEvent.Type       = type;
        storyEvent.Parameters = parameters;
        StoryEventQueue.Enqueue(storyEvent);
        Debug.Log("enqueued story event " + type);
    }
    // 情节结束
    void onStoryEndEvent(EventBase evt)
    {
        StoryEvent e = evt as StoryEvent;

        List <string> arr = new List <string>();

        arr.Add(e.mStoryId.ToString());
        TriggerEvent("onStoryEnd", arr);
    }
Example #21
0
        internal void ShowStoryEvent(StoryEvent storyEvent)
        {
            eventText.Text = storyEvent.text;

            reactionA.Label.Text = "A: " + storyEvent.reactionA.text;
            reactionB.Label.Text = "B: " + storyEvent.reactionB.text;
            reactionC.Label.Text = "C: " + storyEvent.reactionC.text;
            reactionD.Label.Text = "D: " + storyEvent.reactionD.text;
        }
Example #22
0
 void Update()
 {
     SE = StoryEvent.getIntroEvent();
     if (saving)
     {
         ManualSave(this);
         Serialization.SaveWorld(this);
         saving = false;
     }
 }
Example #23
0
    public static void CreateMyAsset()
    {
        StoryEvent asset = ScriptableObject.CreateInstance <StoryEvent>();

        AssetDatabase.CreateAsset(asset, "Assets/Resources/StoryEvents/StoryEvent_new.asset");
        AssetDatabase.SaveAssets();

        EditorUtility.FocusProjectWindow();
        Selection.activeObject = asset;
    }
Example #24
0
 public StoryEvent(StoryEvent other)
 {
     this.Signature = new EventSignature(other.Signature);
     this.Participants = new uint[other.Participants.Length];
     Array.Copy(
         other.Participants, 
         this.Participants, 
         other.Participants.Length);
     this.ID = other.ID;
 }
Example #25
0
        //EDIT : Story Event
        public async Task <IActionResult> Edit(int id)
        {
            StoryEvent eventToEdit = await this._dalStoryEvent.GetById(id);

            if (eventToEdit == null)
            {
                return(NotFound());
            }

            return(View(eventToEdit));
        }
Example #26
0
    public Job(PatronID patronid, int Tier, string title, string description, int AurumReward, SpellEffect[] requiredEffects)
    {
        //if (patron == null)
        //{
        //  NobleHouse randomHouse = Util.RandomElement(NobleHouse.Definitions.Values.ToArray());
        //patron = Util.RandomElement(randomHouse.members).id;
        //}
        this.patron = Patron.Directory[patronid];

        Mandatory = Random.Range(0, 1f) < 0.2f;

        //this.patron = patron;
        this.Tier               = Tier;
        this.title              = title;
        this.description        = description;
        EffectsRequired         = new List <SpellEffect>(requiredEffects);
        EffectsProvided         = new List <SpellEffect>();
        totalTimeToComplete     = 3 + Random.Range(0, 2) + Random.Range(0, 2) + Random.Range(0, 2);
        remainingTimeToComplete = totalTimeToComplete;


        //Calculating rewards
        int bigRepReward   = Tier * 2;
        int smallRepReward = Tier;

        Reward successRewards = new Reward()
                                .AddAurum(AurumReward)
                                .AddXP(Tier);

        Reward failureRewards = new Reward()
                                .AddReputation(patron.house, -bigRepReward);

        if (Random.Range(0, 1f) < 0.75f) //usually jobs hurt your rep with someone else
        {
            successRewards.AddReputation(patron.house, bigRepReward);
            int enemyHousePenalty = Random.Range(bigRepReward - 1, bigRepReward + 1);
            if (enemyHousePenalty > 0)
            {
                successRewards.AddReputation(NobleHouse.OpposedHouse[patron.house], -enemyHousePenalty);
            }
        }
        else
        {
            successRewards.AddReputation(patron.house, smallRepReward);
        }

        //Creating resulting events
        successEvent = new StoryEvent(title + " Complete!", "Nicely done. Here's your payment. \n\n" + successRewards.GetTextDescription()
                                      , patron.sprite, successRewards);
        failureEvent = new StoryEvent(title + " Failed", "You've failed me and disgraced yourself. \n\n" + failureRewards.GetTextDescription(), patron.sprite, failureRewards);


        AllRandomJobs.Add(this);
    }
Example #27
0
        public void CalculateTimeLimit_CalculateTenMinuteTimePeriod_ReturnsInteger()
        {
            StoryEvent storyEvent = new StoryEvent
            {
                Value    = DateTime.Now.ToLongTimeString() + "-" + "Card Tapped",
                DateTime = DateTime.Now,
                Finished = true
            };

            Assert.IsInstanceOfType(typeof(int), _storyGenerator.CalculateTimeLimit(storyEvent), "CalculateTimeLimit_CalculateTenMinuteTimePeriod_ReturnsInteger: Integer returned");
        }
Example #28
0
    public static bool SaveWorld(World world)
    {
        StreamWriter file = new StreamWriter(saveFolderName + "/" + world.worldName + "/world.txt");

        file.WriteLine("World : " + world.worldName);
        file.WriteLine("Seed : " + world.seed);
        file.WriteLine("Plane : " + world.plane);
        file.WriteLine("StoryEvent : " + StoryEvent.getIntroEvent());
        file.Close();
        return(true);
    }
Example #29
0
        /*
         * Method name: CheckTime
         * Purpose: To check whether the event occurs within 10 minutes of the event being made into a story
         */
        public bool CheckTime(int limit, StoryEvent currentStory, StoryEvent storyToCheck)
        {
            if (currentStory.DateTime.Hour.Equals(storyToCheck.DateTime.Hour) &&
                storyToCheck.DateTime.Minute >= currentStory.DateTime.Minute &&
                storyToCheck.DateTime.Minute <= limit)
            {
                return(true);
            }

            return(false);
        }
    public bool EventIsRealized(StoryEvent storyEvent)
    {
        foreach (StoryEvent i in eventRealized)
        {
            if (i == storyEvent)
            {
                return(true);
            }
        }

        return(false);
    }
Example #31
0
        public async Task <IActionResult> EditPost(StoryEvent eventToEdit)
        {
            IActionResult result = this.View(eventToEdit);

            if (ModelState.IsValid)
            {
                await this._dalStoryEvent.Edit(eventToEdit);

                result = RedirectToAction("Index");
            }
            return(result);
        }
Example #32
0
 private void Subscriber(StoryEvent param)
 {
     switch (param.Type)
     {
     case StoryEventType.Night:
         if (VM != null)
         {
             VM.RefreshHotStories();
         }
         break;
     }
 }
 protected override int[] SatisfiesWithUsage(IEnumerable<EventPopulation> populations, StoryArc arc, StoryEvent toFillIn)
 {
     int[] result = new int[populations.Count()];
     int index = 0;
     foreach (EventPopulation population in populations)
     {
         for (int i = 0; i < population.Count; i++)
         {
             result[index] += GetUsage(population[i].Id);
         }
         index++;
     }
     return result;
 }
    void StoryEvent48()
    {
        if(myEvent == StoryEvent.ev0){
            Globals.upperVoice = "And helped she did";
            myEvent = StoryEvent.ev1;
            upGUI.setMyLeft(455f);
                upGUI.setMyTop(100f);

                lowGUI.setMyLeft(255f);
        }

        else if(myEvent == StoryEvent.ev1){
            //Globals.upperVoice = "I feared the worst";
            Globals.upperVoice = "She would appear and help me find my way";
            myEvent = StoryEvent.ev2;
            upGUI.setMyLeft(200f);
            upGUI.setMyTop(100f);
            lowGUI.setMyLeft(255f);
        }

        else if(myEvent == StoryEvent.ev2){
            //Globals.upperVoice = "I felt as if the walls were closing in on me";
            Globals.upperVoice = "Our friendship grew";
            myEvent = StoryEvent.ev3;

            upGUI.setMyLeft(355f);
                upGUI.setMyTop(100f);

                lowGUI.setMyLeft(255f);
        }
    }
    void StoryEvent59()
    {
        if(myEvent == StoryEvent.ev0){
            Globals.turnOffLight();
            Globals.upperVoice = "I'm almost there";
            myEvent = StoryEvent.ev1;
            upGUI.setMyLeft(455f);
            upGUI.setMyTop(100f);
            lowGUI.setMyLeft(255f);
        }

        else if(myEvent == StoryEvent.ev1){
            //Globals.upperVoice = "I feared the worst";
            Globals.turnOffLight();
            Globals.upperVoice = "It's been a long journey";
            myEvent = StoryEvent.ev2;
            upGUI.setMyLeft(455f);
            upGUI.setMyTop(100f);
            lowGUI.setMyLeft(255f);
        }

        else if(myEvent == StoryEvent.ev2){
            Globals.loadNextLevel();
        }
    }
    void StoryEvent61()
    {
        if(myEvent == StoryEvent.ev0){
            Globals.upperVoice = "I did it mom, I did what you said";
            myEvent = StoryEvent.ev1;
            upGUI.setMyLeft(455f);
            upGUI.setMyTop(100f);
            lowGUI.setMyLeft(255f);
        }

        else if(myEvent == StoryEvent.ev1){
            //Globals.upperVoice = "I feared the worst";
            Globals.upperVoice = "I followed my heart";
            myEvent = StoryEvent.ev2;
            upGUI.setMyLeft(455f);
                upGUI.setMyTop(100f);

                lowGUI.setMyLeft(255f);
        }
    }
Example #37
0
 protected abstract int[] SatisfiesWithUsage(IEnumerable<EventPopulation> populations, StoryArc arc, StoryEvent toFillIn);
    void StoryEvent65()
    {
        if(myEvent == StoryEvent.ev0){
            Globals.upperVoice = "I refuse to go back to that haze of darkness";
            myEvent = StoryEvent.ev1;
            upGUI.setMyLeft(100f);
            upGUI.setMyTop(100f);
            lowGUI.setMyLeft(255f);
        }

        else if(myEvent == StoryEvent.ev1){
            Globals.upperVoice = "I don't care how much pain it might bring";

            myEvent = StoryEvent.ev2;
            upGUI.setMyLeft(200f);
            upGUI.setMyTop(100f);
            lowGUI.setMyLeft(255f);
        }

        else if(myEvent == StoryEvent.ev2){
            Globals.upperVoice = "How many tries I have to make";
            myEvent = StoryEvent.ev3;

            upGUI.setMyLeft(355f);
                upGUI.setMyTop(100f);

                lowGUI.setMyLeft(255f);
        }

        else if(myEvent == StoryEvent.ev3){
            Globals.upperVoice = "I won't go back to being an insect";

            myEvent = StoryEvent.ev4;

            upGUI.setMyLeft(355f);
                upGUI.setMyTop(100f);

                lowGUI.setMyLeft(255f);
        }

        else if(myEvent == StoryEvent.ev4){
            Globals.upperVoice = "I want to be happy";
            myEvent = StoryEvent.ev5;

            upGUI.setMyLeft(400f);
            upGUI.setMyTop(100f);
            lowGUI.setMyLeft(355f);
        }

        else if(myEvent == StoryEvent.ev5){
            Globals.upperVoice = "Like when I helped her or just being with her";
            myEvent = StoryEvent.ev6;

            upGUI.setMyLeft(200f);
                upGUI.setMyTop(100f);

                lowGUI.setMyLeft(355f);
        }

        else if(myEvent == StoryEvent.ev6){
            Globals.upperVoice = "I don't want my mom to worry anymore";
            myEvent = StoryEvent.ev7;

            upGUI.setMyLeft(200f);
                upGUI.setMyTop(100f);

                lowGUI.setMyLeft(355f);
        }
    }
    void StoryEvent14()
    {
        if(myEvent == StoryEvent.ev0){
            Globals.upperVoice = "I was scared";
            myEvent = StoryEvent.ev1;
            upGUI.setMyLeft(455f);
                upGUI.setMyTop(100f);

                lowGUI.setMyLeft(255f);
        }

        else if(myEvent == StoryEvent.ev1){
            //Globals.upperVoice = "I feared the worst";
            Globals.upperVoice = "I didn't even know where I was running off to";
            myEvent = StoryEvent.ev2;
            upGUI.setMyLeft(200f);
            upGUI.setMyTop(100f);
            lowGUI.setMyLeft(255f);

        }

        else if(myEvent == StoryEvent.ev2){
            //Globals.upperVoice = "I felt as if the walls were closing in on me";
            Globals.upperVoice = "but it was all I could do";
            myEvent = StoryEvent.ev3;

            upGUI.setMyLeft(355f);
                upGUI.setMyTop(100f);

                lowGUI.setMyLeft(255f);
        }

        else if(myEvent == StoryEvent.ev3){
            //Globals.upperVoice = "Every step was harder than the last";
            //Globals.lowerVoice = "I felt as if my whole world was collapsing";
            Globals.upperVoice = "I had no one else";
            myEvent = StoryEvent.ev4;

            upGUI.setMyLeft(355f);
                upGUI.setMyTop(100f);

                lowGUI.setMyLeft(255f);
        }

        else if(myEvent == StoryEvent.ev4){
            //Globals.upperVoice = "Every step was harder than the last";
            //Globals.lowerVoice = "I felt as if my whole world was collapsing";
            Globals.upperVoice = "I could feel my world collapsing";
            myEvent = StoryEvent.ev5;

            upGUI.setMyLeft(355f);
                upGUI.setMyTop(100f);

                lowGUI.setMyLeft(255f);
        }
    }
    void StoryEvent26()
    {
        if(myEvent == StoryEvent.ev0){
            Globals.upperVoice = "This place reminds me of that lake back home";
            myEvent = StoryEvent.ev1;
            upGUI.setMyLeft(200f);
                upGUI.setMyTop(100f);

                lowGUI.setMyLeft(255f);
        }

        else if(myEvent == StoryEvent.ev1){
            Globals.upperVoice = "We would always go there and throw rocks...";
            writeLowerVoice("Throw a rock with F");
            playerScript.enableRockThrowing();
            lowGUI.setMotherFont();
            lowGUI.setYellowColor();
            myEvent = StoryEvent.ev2;
            upGUI.setMyLeft(200f);
                upGUI.setMyTop(100f);

                lowGUI.setMyLeft(255f);
        }

        else if(myEvent == StoryEvent.ev2){
            Globals.upperVoice = "This always made me feel better";
            writeLowerVoice("Don't let fears consume you");
            myEvent = StoryEvent.ev3;
            upGUI.setMyLeft(400f);
                upGUI.setMyTop(100f);

                lowGUI.setMyLeft(100f);
        }

        /*else if(myEvent == StoryEvent.ev3){
            Globals.upperVoice = "I should have done something...";
            Globals.lowerVoice = "I love you so much...";
            myEvent = StoryEvent.ev4;
        }

        else if(myEvent == StoryEvent.ev4){
            Globals.upperVoice = "But I just stood there...";
            Globals.lowerVoice = "Goodbye";
            myEvent = StoryEvent.ev5;
        } */
    }
    void StoryEvent9()
    {
        if(myEvent == StoryEvent.ev0){
            Globals.upperVoice = "But later that night";
            myEvent = StoryEvent.ev1;
            upGUI.setMyLeft(455f);
            upGUI.setMyTop(100f);
            lowGUI.setMyLeft(255f);
        }

        else if(myEvent == StoryEvent.ev1){
            Globals.upperVoice = "the unimaginable happened";

            myEvent = StoryEvent.ev2;
            upGUI.setMyLeft(455f);
            upGUI.setMyTop(100f);
            lowGUI.setMyLeft(255f);
        }
    }
    void OnTriggerEnter(Collider other)
    {
        //Story Events
        if(other.gameObject.name == "_Hero"){
        if(!startCutscene){
            if(myId == 1){
                //Globals.upperVoice = "I remember that I was going to my home...";
                lowGUI.setMotherFont();
                lowGUI.setYellowColor();
                Globals.lowerVoice = "Move with A-D";
                //writeLowerVoice("Move with A-D");
                upGUI.setMyLeft(155f);
                upGUI.setMyTop(100f);
                lowGUI.setMyLeft(255f);

            }

            if(myId == 2){
                //Globals.upperVoice = "My mom was waiting for me...";
                Globals.upperVoice = "I remember that I was going back home...";
                writeLowerVoice("Jump with Space");
                upGUI.setMyLeft(155f);
                upGUI.setMyTop(100f);
                lowGUI.setMyLeft(255f);
            }

            if(myId == 3){
                //Globals.upperVoice = "She is my only family...";
                Globals.upperVoice = "Just like every other day";
                upGUI.setMyLeft(455f);
                upGUI.setMyTop(100f);
            }

            if(myId == 4){
                Globals.upperVoice = "I always lived alone with my mom";
                upGUI.setMyLeft(355f);
                upGUI.setMyTop(100f);

                lowGUI.setMyLeft(255f);
            }

            if(myId == 5){
                Globals.upperVoice = "We were happy together";
                //Globals.lowerVoice = "I'm so proud of you.";
                writeLowerVoice("You can climb ladders with W");

                upGUI.setMyLeft(255f);
                upGUI.setMyTop(100f);

                lowGUI.setMyLeft(255f);
            }

            if(myId == 6){
                Globals.upperVoice = "I would always help her with the chores";
                //Globals.lowerVoice = "I'm fine, dear.";
                writeLowerVoice("Be a dear and get me an apple from outside");

                upGUI.setMyLeft(200f);
                upGUI.setMyTop(100f);

                lowGUI.setMyLeft(55f);
            }

            if(myId == 7){
                myEvent = StoryEvent.ev0;
                InvokeRepeating("StoryEvent7", 0, 5.5f);
                lowGUI.setMyLeft(15f);
            }

            if(myId == 8){
                not = true;
                bool hasApples = other.gameObject.GetComponent<CharacterMovement>().hasApples;
                if(hasApples){
                    Globals.lowerVoice = "Thank you dear, go upstairs and rest now";
                    lowGUI.setMyLeft(155f);
                    other.gameObject.GetComponent<CharacterMovement>().nextLevel = true;
                }

            }

            if(myId == 9){
                bool nextLevel = other.gameObject.GetComponent<CharacterMovement>().nextLevel;
                not = true;
                if(nextLevel && !startCutscene){
                    other.gameObject.GetComponent<CharacterMovement>().inCutscene = true;
                    startCutscene = true;

                    Globals.turnOffLight();
                    Globals.waitTime = 11;
                    Globals.loadNextLevelTutorial();
                    myEvent = StoryEvent.ev0;
                    InvokeRepeating("StoryEvent9", 2, 5.5f);
                }
            }

            if(myId == 10){
                if(!startCutscene){
                    myEvent = StoryEvent.ev0;
                    InvokeRepeating("StoryEvent10", 0, 5.5f);
                    //startCutscene = true;
                    //Globals.deathMother = true;
                }
            }

            if(myId == 11){
                /*if(!startCutscene){
                    Vector3 pos = other.gameObject.transform.position;
                    pos.y += 50;
                    pos.x -= 165;
                    Instantiate(rainPrefab,pos,Quaternion.identity);
                }
                Globals.upperVoice = "I was scared, so I ran...";
                startCutscene = true; */
                mng.playDeath();
                mng.DontDestroy();
                lowGUI.setMotherFont();
                lowGUI.setYellowColor();
                Globals.upperVoice = "She was on the floor and at that moment...";
                upGUI.setMyLeft(155f);
                upGUI.setMyTop(100f);
                lowGUI.setMyLeft(255f);
            }

            if(myId == 12){
                other.gameObject.GetComponent<CharacterMovement>().inCutscene = true;
                startCutscene = true;
                Globals.deathMother = true;

                Globals.turnOffLight();
                Globals.waitTime = 30;
                Globals.loadNextLevelTutorial();
                myEvent = StoryEvent.ev0;
                InvokeRepeating("StoryEvent12", 2, 5.5f);
                upGUI.setMyLeft(255f);
                upGUI.setMyTop(100f);

                lowGUI.setMyLeft(255f);
            }

            if(myId == 13){
                Globals.upperVoice = "I didn't know what to do, so I ran away...";

                upGUI.setMyLeft(200f);
                upGUI.setMyTop(100f);

                lowGUI.setMyLeft(255f);
            }

            if(myId == 14){
                //Globals.upperVoice = "I felt as if the world was collapsing around me...";
                myEvent = StoryEvent.ev0;
                InvokeRepeating("StoryEvent14", 0, 5.5f);
                upGUI.setMyLeft(100f);
                upGUI.setMyTop(100f);
                lowGUI.setMyLeft(255f);

                    Vector3 pos = other.gameObject.transform.position;
                    pos.y += 50;
                    pos.x -= 195;
                    Instantiate(rainPrefab,pos,Quaternion.identity);
            }

            if(myId == 15){
                Globals.upperVoice = "Until finally...";
                mng.lowerMusic();
                upGUI.setMyLeft(455f);
                upGUI.setMyTop(100f);

                lowGUI.setMyLeft(255f);
            }

            if(myId == 16){
                if(!startCutscene){
                    startCutscene = true;
                    Globals.upperVoice = "I just gave up...";

                    upGUI.setMyLeft(455f);
                    upGUI.setMyTop(100f);
                    lowGUI.setMyLeft(255f);
                    Globals.turnOffLight();
                    Invoke("nextLevel",4f);
                    //GameObject.Find("TutorialLight").light.intensity = 0;

                    //Globals.loadNextLevelTutorial();
                }
            }

            if(myId == 17){
                if(!startCutscene){
                    playerScript = other.gameObject.GetComponent<CharacterMovement>();
                    playerScript.inCutscene = true;
                    myEvent = StoryEvent.ev0;
                    Globals.turnOffLight();
                    InvokeRepeating("StoryEvent17", 0, 5.5f);
                    startCutscene = true;
                }
            }

            if(myId == 18){
                Globals.upperVoice = "I wanted to be strong for her";
                upGUI.setMyLeft(300f);
                upGUI.setMyTop(100f);

                lowGUI.setMyLeft(255f);
            }

            if(myId == 19){
                Globals.upperVoice = "And so I pushed forward";
                upGUI.setMyLeft(300f);
                upGUI.setMyTop(100f);

                lowGUI.setMyLeft(255f);
            }

            if(myId == 20){
                Globals.upperVoice = "But this world is different...";
                Globals.lowerVoice = "You are an insect";
                lowGUI.setFearFont();
                lowGUI.setRedColor();
                upGUI.setMyLeft(355f);
                upGUI.setMyTop(100f);

                lowGUI.setMyLeft(255f);
            }

            if(myId == 21){
                Globals.upperVoice = "It felt as if it wanted me to fail";
                upGUI.setMyLeft(355f);
                upGUI.setMyTop(100f);

                lowGUI.setMyLeft(255f);
            }

            if(myId == 22){
                Globals.lowerVoice = "You will fail";
                lowGUI.setFearFont();
                lowGUI.setRedColor();
                upGUI.setMyLeft(355f);
                upGUI.setMyTop(100f);

                lowGUI.setMyLeft(255f);
            }

            if(myId == 23){
                Globals.lowerVoice = "You're scared";
                upGUI.setMyLeft(100f);
                upGUI.setMyTop(100f);

                lowGUI.setMyLeft(255f);
            }

            if(myId == 24){
                Globals.lowerVoice = "Doubt will tear you down";

                upGUI.setMyLeft(100f);
                upGUI.setMyTop(100f);

                lowGUI.setMyLeft(100f);
            }

            if(myId == 25){
                Globals.lowerVoice = "Laughable";
                upGUI.setMyLeft(100f);
                upGUI.setMyTop(100f);

                lowGUI.setMyLeft(400f);
            }

            if(myId == 26){
                if(!startCutscene){
                    myEvent = StoryEvent.ev0;
                    InvokeRepeating("StoryEvent26", 0, 5.5f);
                    startCutscene = true;
                }
            }

            if(myId == 27){
                Globals.lowerVoice = "Poor little insect";
                lowGUI.setFearFont();
                lowGUI.setRedColor();
                upGUI.setMyLeft(100f);
                upGUI.setMyTop(100f);

                lowGUI.setMyLeft(255f);
            }

            if(myId == 28){
                Globals.upperVoice = "I couldn't let my doubts bring me down...";
                upGUI.setMyLeft(255f);
                upGUI.setMyTop(100f);

                lowGUI.setMyLeft(255f);
            }

            if(myId == 29){
                Globals.upperVoice = "The pain was still very present ";
                upGUI.setMyLeft(100f);
                upGUI.setMyTop(100f);

                lowGUI.setMyLeft(255f);
            }

            if(myId == 30){
                Globals.upperVoice = "Like walking through needles";
                upGUI.setMyLeft(355f);
                upGUI.setMyTop(100f);

                lowGUI.setMyLeft(255f);
            }

            if(myId == 31){
                Globals.upperVoice = "I should have visited her grave but...";
                upGUI.setMyLeft(355f);
                upGUI.setMyTop(100f);

                lowGUI.setMyLeft(255f);
                Globals.deleteLevel1();
                Globals.deleteLevel2();
            }

            if(myId == 32){
                Globals.upperVoice = "I'm not ready yet";
                upGUI.setMyLeft(455f);
                upGUI.setMyTop(100f);

                lowGUI.setMyLeft(255f);
            }

            if(myId == 33){
                Globals.lowerVoice = "Pain awaits you";
                lowGUI.setRedColor();
                lowGUI.setFearFont();
                upGUI.setMyLeft(455f);
                upGUI.setMyTop(100f);

                lowGUI.setMyLeft(255f);
            }

            if(myId == 34){
                Globals.lowerVoice = "It is inevitable";
                upGUI.setMyLeft(100f);
                upGUI.setMyTop(100f);

                lowGUI.setMyLeft(200f);
            }

            if(myId == 35){
                lowerVoiceStyle.normal.textColor = Color.red;
                Globals.lowerVoice = "Step forward";
                upGUI.setMyLeft(100f);
                upGUI.setMyTop(100f);

                lowGUI.setMyLeft(255f);
                platform.SetActive(true);
            }

            if(myId == 36){
                lowerVoiceStyle.normal.textColor = Color.red;
                Globals.lowerVoice = "Why keep going?";
                upGUI.setMyLeft(100f);
                upGUI.setMyTop(100f);

                lowGUI.setMyLeft(255f);
            }

            if(myId == 37){
                Globals.upperVoice = "But I still felt lost";
                mng.lowerMusic();
                upGUI.setMyLeft(200f);
                upGUI.setMyTop(100f);
                lowGUI.setMyLeft(255f);
            }

            if(myId == 38){
                Globals.upperVoice = "Until I met her";
                upGUI.setMyLeft(245f);
                upGUI.setMyTop(100f);

                lowGUI.setMyLeft(255f);
                mng.playFriend();
            }

            if(myId == 39){
                Globals.upperVoice = "There was a girl";
                upGUI.setMyLeft(455f);
                upGUI.setMyTop(100f);

                lowGUI.setMyLeft(255f);
            }

            if(myId == 40){
                Globals.upperVoice = "She seemed free of worries";
                upGUI.setMyLeft(345f);
                upGUI.setMyTop(100f);

                lowGUI.setMyLeft(255f);

            }

            if(myId == 41){
                if(!startCutscene){
                    umbrellaGirl.GetComponent<UmbrellaGirl>().startAnim = true;
                    Globals.upperVoice = "But I could see that she had lost someone too";
                    startCutscene = true;
                    upGUI.setMyLeft(200f);
                upGUI.setMyTop(100f);

                lowGUI.setMyLeft(255f);
                }
            }

            if(myId == 42){
                if(!startCutscene){
                    Globals.upperVoice = "She was all alone in the rain";
                    upGUI.setMyLeft(355f);
                upGUI.setMyTop(100f);

                lowGUI.setMyLeft(255f);
                    Vector3 pos = other.gameObject.transform.position;
                    pos.y += 50;
                    pos.x += 145;
                    GameObject rain = Instantiate(rainPrefab,pos,Quaternion.identity) as GameObject;
                    rain.name = "Rain";
                    startCutscene = true;
                }
            }

            if(myId == 43){
                if(!startCutscene){
                    Globals.upperVoice = "I wanted to help her but...";
                    upGUI.setMyLeft(200f);
                upGUI.setMyTop(100f);

                lowGUI.setMyLeft(255f);
                    startCutscene = true;
                }
            }

            if(myId == 44){
                if(!startCutscene){
                    Globals.upperVoice = "I didn't know how to reach her...";
                    startCutscene = true;
                    upGUI.setMyLeft(355f);
                upGUI.setMyTop(100f);

                lowGUI.setMyLeft(255f);
                }
            }

            if(myId == 45){
                if(!startCutscene){
                    playerScript = other.gameObject.GetComponent<CharacterMovement>();
                    playerScript.inCutscene = true;
                    startCutscene = true;
                    Globals.turnOffLight();
                    myEvent = StoryEvent.ev0;
                    Destroy(GameObject.Find("Rain"));
                    InvokeRepeating("StoryEvent45", 0, 5.5f);
                }
            }

            if(myId == 46){
                if(!startCutscene){
                    Globals.upperVoice = "I have to find a way";
                    writeLowerVoice("Hold J to float");
                    lowGUI.setMotherFont();
                    lowGUI.setYellowColor();
                    startCutscene = true;
                    upGUI.setMyLeft(355f);
                upGUI.setMyTop(100f);

                lowGUI.setMyLeft(355f);
                }
            }

            if(myId == 47){
                lowGUI.setFearFont();
                lowGUI.setRedColor();
                Globals.lowerVoice = "Why would she talk to an insect?";
                upGUI.setMyLeft(100f);
                upGUI.setMyTop(100f);
                lowGUI.setMyLeft(200f);
            }

            if(myId == 48){
                myEvent = StoryEvent.ev0;
                InvokeRepeating("StoryEvent48", 0, 5.5f);
                upGUI.setMyLeft(100f);
                upGUI.setMyTop(100f);
                lowGUI.setMyLeft(200f);
            }

            if(myId == 49){
                Globals.upperVoice = "We no longer felt alone";
                upGUI.setMyLeft(350f);
                upGUI.setMyTop(100f);
                lowGUI.setMyLeft(200f);
            }

            if(myId == 50){
                Globals.upperVoice = "We did many things together";
                upGUI.setMyLeft(200f);
                upGUI.setMyTop(100f);
                lowGUI.setMyLeft(200f);
            }

            if(myId == 51){
                Globals.upperVoice = "And little by little";
                upGUI.setMyLeft(200f);
                upGUI.setMyTop(100f);
                lowGUI.setMyLeft(200f);
            }

            if(myId == 52){
                Globals.upperVoice = "We started to accept our losses";
                upGUI.setMyLeft(200f);
                upGUI.setMyTop(100f);
                lowGUI.setMyLeft(200f);
            }

            if(myId == 53){
                Globals.upperVoice = "But there was something...";
                upGUI.setMyLeft(200f);
                upGUI.setMyTop(100f);
                lowGUI.setMyLeft(200f);
            }

            if(myId == 54){
                Globals.upperVoice = "Something that I needed to do alone";
                upGUI.setMyLeft(200f);
                upGUI.setMyTop(100f);
                lowGUI.setMyLeft(200f);
            }

            if(myId == 59){
                playerScript = other.gameObject.GetComponent<CharacterMovement>();
                startCutscene = true;
                playerScript.inCutscene = true;
                myEvent = StoryEvent.ev0;
                InvokeRepeating("StoryEvent59", 0, 5.5f);
                Globals.turnOffLight();
                Globals.waitTime = 7;
            }

            if(myId == 60){
                GameObject cam = GameObject.Find("Final_Camera");
                cam.GetComponent<Final_Camera>().unparent();
                Globals.upperVoice = "That's what mom would've wanted";
                upGUI.setMyLeft(300f);
                upGUI.setMyTop(100f);
                writeLowerVoice("Jump");
                lowGUI.setMyLeft(400f);
                lowGUI.setYellowColor();
                lowGUI.setMotherFont();
            }

            if(myId == 61){
                playerScript = other.gameObject.GetComponent<CharacterMovement>();
                playerScript.inCutscene = true;
                startCutscene = true;
                myEvent = StoryEvent.ev0;
                InvokeRepeating("StoryEvent61", 0, 5.5f);
                Globals.turnOffLight();
                GameObject.Find("TLight").GetComponent<Light>().enabled = false;
                Globals.waitTime = 7;
                Globals.loadNextLevelTutorial();
            }

            if(myId == 62){
                Globals.upperVoice = "Though there are times where I doubt myself";
                lowGUI.setRedColor();
                lowGUI.setFearFont();
                writeLowerVoice("You're an insect, less than human");

                upGUI.setMyLeft(100f);
                upGUI.setMyTop(100f);
                lowGUI.setMyLeft(200f);
            }

            if(myId == 63){
                Globals.upperVoice = "No matter how impossible things might be";
                lowGUI.setRedColor();
                lowGUI.setFearFont();
                upGUI.setMyLeft(100f);
                upGUI.setMyTop(100f);
                lowGUI.setMyLeft(200f);
            }

            if(myId == 64){
                Globals.upperVoice = "I won't give up";
                writeLowerVoice("Dead end");
                lowGUI.setRedColor();
                lowGUI.setFearFont();
                upGUI.setMyLeft(300f);
                upGUI.setMyTop(100f);
                lowGUI.setMyLeft(200f);
            }

            if(myId == 65){
                myEvent = StoryEvent.ev0;
                InvokeRepeating("StoryEvent65", 0, 5.5f);
                upGUI.setMyLeft(300f);
                upGUI.setMyTop(100f);
                lowGUI.setMyLeft(200f);
            }

            if(myId == 66){
                lowGUI.setMotherFont();
                lowGUI.setYellowColor();
                Globals.lowerVoice = "Don't be afraid to fall...";

                lowGUI.setMyLeft(300f);
            }

            if(myId == 67){
                not = true;
                Globals.activateThunder();
                Invoke("cancelThunder",0.5f);
            }
        }

        if(!not)
            startCutscene = true;

         }
    }
    void StoryEvent17()
    {
        if(myEvent == StoryEvent.ev0){
            Globals.upperVoice = "I was in a dark place in my life";
            myEvent = StoryEvent.ev1;

            upGUI.setMyLeft(300f);
                upGUI.setMyTop(100f);

                lowGUI.setMyLeft(255f);
        }

        else if(myEvent == StoryEvent.ev1){
            Globals.upperVoice = "I couldn't find the strength to get up";
            lowGUI.setMotherFont();
            lowGUI.setYellowColor();
            //Globals.lowerVoice = "Why do we fall?";
            writeLowerVoice("Why do we fall?");
            myEvent = StoryEvent.ev2;

            upGUI.setMyLeft(300f);
                upGUI.setMyTop(100f);

                lowGUI.setMyLeft(255f);
        }

        else if(myEvent == StoryEvent.ev2){
            Instantiate(lanternPrefab);
            Globals.upperVoice = "Until I found my mother's lantern";
            myEvent = StoryEvent.ev3;
            upGUI.setMyLeft(355f);
                upGUI.setMyTop(100f);

                lowGUI.setMyLeft(255f);
        }

        else if(myEvent == StoryEvent.ev3){
            Globals.upperVoice = "I knew she wouldn't want me to just give up";
            playerScript.inCutscene = false;
            myEvent = StoryEvent.ev4;
            upGUI.setMyLeft(155f);
                upGUI.setMyTop(100f);

                lowGUI.setMyLeft(255f);
        }

        /*else if(myEvent == StoryEvent.ev4){
            Globals.upperVoice = "I have to keep going...";
            myEvent = StoryEvent.ev5;
        }*/
    }
 private void SeqEventDoneHandler(StoryEvent e)
 {
     TriggerEventSequentially(++currentEvent);
 }
Example #45
0
 /// <summary>
 /// Converts the id list to actual live object instances for
 /// execution
 /// </summary>
 private IList<IHasState> GetObjectInstances(StoryEvent evt)
 {
     List<IHasState> result = new List<IHasState>();
     foreach (uint id in evt.Participants)
         result.Add(ObjectManager.Instance.GetObjectById(id));
     return result;
 }
Example #46
0
 public int[] Satisfies(IEnumerable<EventPopulation> populations, StoryArc arc, StoryEvent toFillIn)
 {
     CalculateUsage(arc);
     return SatisfiesWithUsage(populations, arc, toFillIn);
 }
    void StoryEvent7()
    {
        if(myEvent == StoryEvent.ev0){
            Globals.upperVoice = "I always wondered about my future";
            myEvent = StoryEvent.ev1;
            upGUI.setMyLeft(300f);
            upGUI.setMyTop(100f);
            lowGUI.setMyLeft(255f);
        }

        else if(myEvent == StoryEvent.ev1){
            Globals.upperVoice = "How life would be after I leave";

            myEvent = StoryEvent.ev2;
            upGUI.setMyLeft(355f);
            upGUI.setMyTop(100f);
            lowGUI.setMyLeft(255f);
        }

        else if(myEvent == StoryEvent.ev2){
            Globals.upperVoice = "But didn't want to leave my home or my mother";
            myEvent = StoryEvent.ev3;

            upGUI.setMyLeft(155f);
                upGUI.setMyTop(100f);

                lowGUI.setMyLeft(255f);
        }

        else if(myEvent == StoryEvent.ev3){
            Globals.upperVoice = "I just wanted to stay and be happy";

            myEvent = StoryEvent.ev4;

            upGUI.setMyLeft(255f);
                upGUI.setMyTop(100f);

                lowGUI.setMyLeft(255f);
        }

        else if(myEvent == StoryEvent.ev4){
            Globals.upperVoice = "But I knew that someday, everything would change";
            myEvent = StoryEvent.ev5;

            upGUI.setMyLeft(55f);
            upGUI.setMyTop(100f);
            lowGUI.setMyLeft(355f);
        }

        else if(myEvent == StoryEvent.ev5){
            Globals.upperVoice = "But not like that... never like that";
            myEvent = StoryEvent.ev6;

            upGUI.setMyLeft(300f);
                upGUI.setMyTop(100f);

                lowGUI.setMyLeft(355f);
        }
    }
Example #48
0
 internal StoryEventInstance(StoryEvent evnt, List<EventID> dependencyIDs)
 {
     this.evnt = evnt;
     this.dependencyIDs = dependencyIDs;
 }
    void StoryEvent12()
    {
        if(myEvent == StoryEvent.ev0){
            Globals.upperVoice = "I knew this would be the last moment";
            myEvent = StoryEvent.ev1;
            upGUI.setMyLeft(255f);
                upGUI.setMyTop(100f);

                lowGUI.setMyLeft(255f);
        }

        else if(myEvent == StoryEvent.ev1){
            //Globals.upperVoice = "I feared the worst";
            Globals.lowerVoice = "Don't be afraid";
            lowGUI.setMotherFont();
            myEvent = StoryEvent.ev2;
            upGUI.setMyLeft(455f);
                upGUI.setMyTop(100f);

                lowGUI.setMyLeft(255f);
        }

        else if(myEvent == StoryEvent.ev2){
            //Globals.upperVoice = "I felt as if the walls were closing in on me";
            Globals.lowerVoice = "It's all going to be all right";
            myEvent = StoryEvent.ev3;

            upGUI.setMyLeft(355f);
                upGUI.setMyTop(100f);

                lowGUI.setMyLeft(255f);
        }

        else if(myEvent == StoryEvent.ev3){
            //Globals.upperVoice = "Every step was harder than the last";
            Globals.lowerVoice = "I love you so much";
            myEvent = StoryEvent.ev4;

            upGUI.setMyLeft(355f);
                upGUI.setMyTop(100f);

                lowGUI.setMyLeft(255f);
        }

        else if(myEvent == StoryEvent.ev4){
            Globals.lowerVoice = "Always...follow your heart...";
            myEvent = StoryEvent.ev5;

            upGUI.setMyLeft(300f);
                upGUI.setMyTop(100f);

                lowGUI.setMyLeft(355f);
        }
    }
    void StoryEvent10()
    {
        if(myEvent == StoryEvent.ev0){
            Globals.upperVoice = "I heard a loud noise downstairs";
            myEvent = StoryEvent.ev1;
            upGUI.setMyLeft(455f);
                upGUI.setMyTop(100f);

                lowGUI.setMyLeft(255f);
        }

        else if(myEvent == StoryEvent.ev1){
            Globals.upperVoice = "I feared the worst";
            //Globals.lowerVoice = "Keep going...";
            myEvent = StoryEvent.ev2;
            upGUI.setMyLeft(455f);
                upGUI.setMyTop(100f);

                lowGUI.setMyLeft(255f);
        }

        else if(myEvent == StoryEvent.ev2){
            Globals.upperVoice = "I felt as if the walls were closing in on me";
            //Globals.lowerVoice = "let your light shine.";
            myEvent = StoryEvent.ev3;

            upGUI.setMyLeft(200f);
                upGUI.setMyTop(100f);

                lowGUI.setMyLeft(255f);
        }

        else if(myEvent == StoryEvent.ev3){
            Globals.upperVoice = "Every step was harder than the last";
            myEvent = StoryEvent.ev4;

            upGUI.setMyLeft(355f);
                upGUI.setMyTop(100f);

                lowGUI.setMyLeft(255f);
        }

        else if(myEvent == StoryEvent.ev4){
            Globals.upperVoice = "I needed to hurry";
            myEvent = StoryEvent.ev5;

            upGUI.setMyLeft(400f);
                upGUI.setMyTop(100f);

                lowGUI.setMyLeft(355f);
        }
    }
    void StoryEvent45()
    {
        if(myEvent == StoryEvent.ev0){
            Globals.lowerVoice = "Thank you so much.";
            lowGUI.setMotherFont();
            lowGUI.setYellowColor();
            myEvent = StoryEvent.ev1;
            upGUI.setMyLeft(300f);
            upGUI.setMyTop(100f);
            lowGUI.setMyLeft(255f);
        }

        else if(myEvent == StoryEvent.ev1){
            Globals.lowerVoice = "If you hadn't come, I...";
            myEvent = StoryEvent.ev2;
            upGUI.setMyLeft(200f);
            upGUI.setMyTop(100f);
            lowGUI.setMyLeft(255f);
        }

        else if(myEvent == StoryEvent.ev2){
            Globals.lowerVoice = "I won't forget this kindness";
            myEvent = StoryEvent.ev3;
            upGUI.setMyLeft(400f);
            upGUI.setMyTop(100f);
            lowGUI.setMyLeft(100f);
            umbrellaGirl.GetComponent<UmbrellaGirl>().goLeft();
        }

        else if(myEvent == StoryEvent.ev3){
            Globals.lowerVoice = "I will repay you somehow";
            myEvent = StoryEvent.ev4;
            upGUI.setMyLeft(400f);
            upGUI.setMyTop(100f);
            lowGUI.setMyLeft(100f);
            umbrellaGirl.GetComponent<UmbrellaGirl>().goLeft();
        }

        else if(myEvent == StoryEvent.ev4){
            this.playerScript.inCutscene = false;
            Globals.turnOnLight();
        }
    }
 /// <summary>
 /// Creates a single story beat for the given level.
 /// </summary>
 private StoryBeat ToStoryBeat(int level)
 {
     IEnumerable<EventStub> participating = levelsForEvents.Keys.Where((EventStub e) => levelsForEvents[e] == level);
     StoryEvent[] events = new StoryEvent[participating.Count()];
     int index = 0;
     foreach (EventStub stub in participating)
     {
         events[index++] = stub.ToStoryEvent();
     }
     return new StoryBeat(events);
 }
Example #53
0
 /// <summary>
 /// Creates an EventStub from the given StoryEvent, fills in the set parameters.
 /// </summary>
 public static EventStub FromStoryEvent(StoryEvent evnt)
 {
     EventStub created = null;
     TryGetEventStub(evnt.Signature, out created, true, evnt.ID);
     for (int i = 0; i < created.NrOfNeededRoles; i++)
     {
         created.GetSelectorForIndex(i).TrySet(ObjectManager.Instance.GetObjectById(evnt.Participants[i]));
     }
     return created;
 }
 // Use this for initialization
 void Start()
 {
     myEvent = StoryEvent.ev0;
     //DontDestroyOnLoad (transform.gameObject);
 }
Example #55
0
        /// <summary>
        /// Starts an individual event in the beat
        /// </summary>
        private SmartEvent StartEvent(StoryEvent evt, float priority)
        {
            //it is possible that some parameters are only filled implicitly, so we have to fill those in
            IsImplicitAttribute[] attrs = evt.Signature.GetAttributes<IsImplicitAttribute>();
            if (attrs.Length > 0)
            {
                HashSet<IHasState> beatParticipants = GetParticipants();

                Dictionary<int, IHasState> fixedSlots = new Dictionary<int, IHasState>();
                //we make sure all user filled slots are kept, and simply fill in the rest
                for (int i = 0; i < attrs[0].FirstImplicitIndex; i++)
                {
                    fixedSlots[i] = ObjectManager.Instance.GetObjectById(evt.Participants[i]);
                }

                //must fill in implicit parameters, if we can not it is ok if we crash..
                IList<IHasState> allWorldObjs =
                    ObjectManager.Instance.GetObjects().Cast<IHasState>().ToList();
                //make sure the same object is not used more than once as a participants
                List<IHasState> availableObjs =
                    ObjectManager.Instance.GetObjects().Cast<IHasState>().ToList();
                availableObjs.RemoveAll(beatParticipants.Contains);
                IEnumerable<EventPopulation> pops =
                    EventPopulator.GetValidPopulations(
                        evt.Signature,
                        availableObjs,
                        allWorldObjs,
                        fixedSlots);
                EventPopulation pop = null;
                foreach (EventPopulation p in pops)
                {
                    //make sure the types actually match, else check the next match.
                    if (evt.Signature.CheckTypes(p.AsParams()))
                        pop = p;
                }
                //Set the implicit parameters with the given population
                for (int i = attrs[0].FirstImplicitIndex; i < pop.Count; i++)
                {
                    evt.Participants[i] = pop[i].Id;
                }
            }
            SmartEvent instance = evt.Signature.Create(this.GetObjectInstances(evt));
            instance.Behavior.StartEvent(priority);
            return instance;
        }