public void HandleNextClick() { GameManager.Instance.PlaySoundClip("2 UI CLICK 1"); if (currentDialogueSequence) { if (currentDialogueSequenceIndex < currentDialogueSequence.Dialogues.Count - 1) { currentDialogueSequenceIndex++; StoryDialogue dialogue = currentDialogueSequence.Dialogues[(int)currentDialogueSequenceIndex]; if (CharacterController) { if (dialogue.Speaker == LeftCharacter) { CharacterController.DoTalking(DialogCharacterController.Character.Left); } if (dialogue.Speaker == RightCharacter) { CharacterController.DoTalking(DialogCharacterController.Character.Right); } } SetDialogue(); } else { Debug.LogError("We shouldn't have reached this point because the NextButtonPanel should be hidden."); } } }
private void StartNewSequence([NotNull] StoryDialogueSequence sequence) { Debug.Log("Starting Sequence: " + sequence); currentDialogueSequence = sequence; currentDialogueSequenceIndex = 0; StoryDialogue dialogue = currentDialogueSequence.Dialogues[(int)currentDialogueSequenceIndex]; if (DialogueBox) { SetDialogue(); } }
public void SetDialogue(DialogCharacterController.Character character, StoryDialogue dialogue) { LeftSpeakerPanel.gameObject.SetActive(false); RightSpeakerPanel.gameObject.SetActive(false); if (character == DialogCharacterController.Character.Left) { LeftSpeakerPanel.gameObject.SetActive(true); LeftNameText.text = dialogue.Speaker.Name; } else if (character == DialogCharacterController.Character.Right) { RightSpeakerPanel.gameObject.SetActive(true); RightNameText.text = dialogue.Speaker.Name; } DialogueText.text = dialogue.Dialogue; }
private void SetDialogue() { bool lastInSequence = currentDialogueSequenceIndex == currentDialogueSequence.Dialogues.Count - 1; if (lastInSequence) { DialogueBox.SetOptions(currentDialogueSequence.Buttons); } else { DialogueBox.SetOptions(new List <StoryOption>()); } StoryDialogue dialogue = currentDialogueSequence.Dialogues[(int)currentDialogueSequenceIndex]; CharacterController.SetCharacterEmotion(dialogue.Speaker, dialogue.Emotion); DialogueBox.SetDialogue(dialogue.Speaker == RightCharacter ? DialogCharacterController.Character.Right : DialogCharacterController.Character.Left, dialogue); }
void Awake() { playerController = GameObject.Find("Player").GetComponent <PlayerController> (); story = FindObjectOfType <StoryDialogue> (); }